
App24
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Posts posted by App24
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Hello, I've been trying to tint my fluid depending on the biome, I figured out that you have to use ColorHandlerEvent.Block Event, however, this will not fire for FlowingFluidBlocks, but it does for normal Blocks. The texture for the fluid is the water's default texture
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I need help. I want to know how to make a slab. I'm using minecraft 1.8 eclipse. So any help?
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Hello!
I'm trying to do "gradlew setupDecompWorkspace", and when it arrives at 56% or 58% the build fails, and it says "
- What went wrong:
Execution failed for task ':decompileMc'.
> GC overhead limit exceeded"
I've turned off my antivirals and re-downloaded the minecraft 1.9 MDK and it didn't work!
I've tried to do "gradlew --refresh-dependencies" and it stills doesn't work!
So, developers, is it actually missing? Or is my computer? I want to programm minecraft 1.9, so can you check if it is actually missing?
[1.15.2] How to tint fluids depending on the biome
in Modder Support
Posted
Is that class being referenced somewhere in your code? I am unable to find any references