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Lion_4K

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  1. yeah thats the profile.json inside the versions folder. like, "forge version.json"
  2. btw. i put that here right? "minecraftArguments": "--username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userProperties ${user_properties} --userType ${user_type} --tweakClass net.minecraftforge.fml.common.launcher.FMLTweaker --mods "modsDir1/mod1.jar,modsDir1/mod2.jar,modsDir2/mod3.jar""
  3. that will be way easier, thankyou very much. Have a nice easter.
  4. like "--mods mod1.jar, mod2.jar, mod3.jar," ?
  5. Yes I did that, it loads mods from all folders.
  6. 'cuz i tried using the game folder and it still loaded all the mods in the main game folder.
  7. about this "--mods" arg how do use it?
  8. wow, so i need to make a folder tree for each mod i'm using? Isn't there an easier way to make mod profiles? (with stock launcher)
  9. can you please give me an exemple of a modlist file?
  10. Bump, is this forum dead?
  11. From what I findo out, some say that it should be used in the <profile>.json file under "minecraftArguments": " " like: "minecraftArguments": " --modListFile file1.json " it must have a filePath assigned like --modListFile ModList1.json and such file under ".\.minecraft\ModList1.json" and it must contain: { "repositoryRoot": "/home/squiddev/mods", "modRef": ["computercraft.jar", "cctweaks.jar"] } but the information source was not 100% sure of that. Can anyone help me on that?
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