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e-freak

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  1. The Wuppy Stuff is for Minecraft 1.3.2 and the stuff I tried from there works fine I can't explain the stuff with the entity, because i never used them yet
  2. You could look at the Wiki To start with forgemodding you should go through this tutorial: www.minecraftforge.net/wiki/Category:Generic_Mod For more advanced stuff wuppys tutorials are great: wuppy29.blogspot.nl/2012/08/forge-modding-132.html?m=1 If your question isn't answered there ask in the forum, I'm sure someone can help you
  3. Didn't tested it but it looks like you have to do the following: ModTextureAnimation animatedTex = new ModTextureAnimation(1 /* The Icon ID*/, 1, CommonProxy.TERRAIN_PNG /* Your Texture file */, img /* The Image with the custom animations */, 1 /* the tick count between two "frames" of the animation */); animatedTex.setup(); animatedTex.bindImage(Minecraft.getMinecraft().renderEngine);
  4. But it looks like I'm required to override a Minecraft class to add a Option for the Gamerule in the Worldcreation screen
  5. Not exactly but you are right, i don't need a own gamemode, a gamerule should be enough.
  6. Hi, as the subject says, is it possible to add a custom gamemode? I searched through the forum, the javadocs and google but couldn't find any method to do this? If not, is it possible to add a method for this or am I forced to override some minecraft/forge classes? sincerely Max

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