well have few questions.
1. i'am trying to make item to spawn entity. item and entity are already exist. for item i have copied most of the code from itemMobPlacer but for spawnCreature it uses int that is entity id from EntityList. So i can change it and spawn vanilla mobs. i can see two ways of solving it.
* When i declare new entitry i gave it id but is resticted to the mod so i dont know what forge does to it and if it goes into Entity list or not. But if it does then there have to be the way to get it.
* second one is to change spawnCreature method so it will spawn my entity , but i dont get how to change it..cuz i dont understand the class Entity that it needs.
here is part of item code:
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
{
if (par3World.isRemote)
{
return true;
}
else
{
int var11 = par3World.getBlockId(par4, par5, par6);
par4 += Facing.offsetsXForSide[par7];
par5 += Facing.offsetsYForSide[par7];
par6 += Facing.offsetsZForSide[par7];
double var12 = 0.0D;
if (par7 == 1 && var11 == Block.fence.blockID || var11 == Block.netherFence.blockID)
{
var12 = 0.5D;
}
if (spawnCreature(par3World, 50, (double)par4 + 0.5D, (double)par5 + var12, (double)par6 + 0.5D) != null && !par2EntityPlayer.capabilities.isCreativeMode)
{
--par1ItemStack.stackSize;
}
return true;
}
}
public static Entity spawnCreature(World var0, int var1, double var2, double var4, double var6)
{
Entity var8 = null;
var8 = EntityList.createEntityByID(var1, var0);
var8.setLocationAndAngles(var2, var4, var6, var0.rand.nextFloat() * 360.0F, 0.0F);
((EntityLiving)var8).func_82163_bD();
var0.spawnEntityInWorld(var8);
((EntityLiving)var8).playLivingSound();
return var8;
}
}