-
World won't load beyond a certain point
You should update, but if you have to use 1.8.9, try upgrading to the lastest release.
-
World won't load beyond a certain point
I'm going to guess you are on a server. It is possible the server is limiting your render distance. The server I play on the most has render distance capped at 6 chunks. This is to prevent lag and reduce the amount of chunks loaded at once. Since you said the world loads around you, but never any further, I'm going to say it's the server doing it.
-
1.10.2 Forge keeps crashing
You have 1.8 optifine in a 1.10.2 forge client. This won't work. Remove optifine.
-
Can't get Orespawn mod to load
As far as I know of, the Orespawn mod wasn't updated past 1.7.10. So that is why it won't load.
-
[1.8][Solved]Biome Help
Perfect. Then I'll do a new dimension instead.(don't know how yet, but I'm always open to learning)
-
[1.8][Solved]Biome Help
Perfect. Then I'll do a new dimension instead.(don't know how yet, but I'm always open to learning)
-
[1.8][Solved]Biome Help
Before I do what you said, I have a couple questions. Would it be better for me to create a custom dimension instead? Do new dimensions allow for a wide range of customization?
-
[1.8][Solved]Biome Help
Before I do what you said, I have a couple questions. Would it be better for me to create a custom dimension instead? Do new dimensions allow for a wide range of customization?
-
[1.9.4] Problem with crops
You have to initialize the seed and drop. The crop is trying to use things that aren't registered in the game.
-
[1.9.4] Problem with crops
You have to initialize the seed and drop. The crop is trying to use things that aren't registered in the game.
-
[1.8][Solved]Biome Help
I've done as you said and overriden genTerrainBlocks (changed the vanilla integer names to easier to identify ones), but I can't figure out how to change the stone. I looked online for some help and the things I found told me to just copy the entire method generateBiomeTerrain in the BiomeGenBase class and then modify it to fit my needs. I do not want to copy and paste things unless it is completely necessary. How to I change the stone? ModBiome.class http://pastebin.com/4ZyHv9DJ
-
[1.8][Solved]Biome Help
I've done as you said and overriden genTerrainBlocks (changed the vanilla integer names to easier to identify ones), but I can't figure out how to change the stone. I looked online for some help and the things I found told me to just copy the entire method generateBiomeTerrain in the BiomeGenBase class and then modify it to fit my needs. I do not want to copy and paste things unless it is completely necessary. How to I change the stone? ModBiome.class http://pastebin.com/4ZyHv9DJ
-
[1.8][Solved]Biome Help
I tracked down the code that fills chunks with stone, and it looks like the stone is generated first then the biome blocks are placed. Not sure what to do with that. Do you happen to know the event that I can use instead? Also, I managed to stop mobs from spawning here.( When I disabled creature spawning, I forgot to disable monster spawning.) I want the biome to only spawn wither skeletons. I made the biome spawn normal skeletons, how can I get wither skeletons to spawn? Please Note: I am not trying to replace the stone in all biomes. I only want my custom stone to generate in my custom biome. All other biomes won't be changed.
-
[1.8][Solved]Biome Help
I tracked down the code that fills chunks with stone, and it looks like the stone is generated first then the biome blocks are placed. Not sure what to do with that. Do you happen to know the event that I can use instead? Also, I managed to stop mobs from spawning here.( When I disabled creature spawning, I forgot to disable monster spawning.) I want the biome to only spawn wither skeletons. I made the biome spawn normal skeletons, how can I get wither skeletons to spawn? Please Note: I am not trying to replace the stone in all biomes. I only want my custom stone to generate in my custom biome. All other biomes won't be changed.
-
[1.8][Solved]Biome Help
1. Okay thanks, I'll look into it. As far as the vanilla ores go, I was hoping there was a way to disable them and use my custom ores instead. 2. I'll see if I can find a way to work around that. 3. No plants is fine. The biome is supposed to be dead looking. Though I will add some custom plants that can only grow on my custom dirt.
IPS spam blocked by CleanTalk.