Everything posted by Jigokusaru
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(1.7.10)Rotating block and changing blocks (tied together)
Im doing a conjoined mod for 1.7&1.8
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(1.7.10)Rotating block and changing blocks (tied together)
I am trying to make an block or TileEntity that rotates based on the direction its placed, or spawned on a players death. And i wanna change blocks based on its loctions like if urs facing north change a block 1 down, 1 forward and stuff not sure how though
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[ 1.7.10]Send a chat message
How do you send a chat message to play when it interacts with a mob. i'm doing player.sendChatMessage(" "); But its asking for a IChatComponent and i dont know what that is.
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[1.7.10] Crash when i open creative inventory//didnt cheack other GUI's
Never mind i forgot i was rendering with the Extension of RenderChicken, so it was looking for entityChicken... I changed it.
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[1.7.10] Crash when i open creative inventory//didnt cheack other GUI's
Like stated in the title the game crashes after i changed something in my mod, not sure what it is. This is the error This is the code that i changed This baffles me a bit coz im not sure what happened.
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[1.7.10]new mob, old mob
Implementing an interface is not exactly basic Java, but absolutely required in order to mod. The problem is we can't give you an example. Interfaces are incomplete objects that require you to implement (write, code, program) their methods because the interface doesn't. So basicly i need to make a whole new "EntityTameable class" Within my class, Im just use to extending EntityTameble, I havent touched implements since i was taking coding classes for java.
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[1.7.10]new mob, old mob
Would a slight example be to much to ask instead of ridicule???
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[1.7.10]new mob, old mob
Im not quit sure what to do with this, i havent used implements before, Do i just leave it like this, or do i need more?
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[1.7.10]new mob, old mob
Im using the basis of the EntityChicken Class since i want my Entity to work like the chicken with the added benefit of being tamed when spawned since its spawned a different way.(by a structure made by the player) Oh and 'Mobs are living, moving game entities. The term "mob" is short for "mobile"' :MineCraft Wiki
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[1.7.10]new mob, old mob
Um is there a way to also make this tamable? I want to set it so once its spawned the person that sets the last block on the spawn pad to get the chicken (yes its a chicken) to be there pet. Coz if i extends the EntityChicken I cant extend the EntityTameable Class
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[1.7.10]new mob, old mob
I thought so idk why but i was afraid it would breack something ty!
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[1.7.10]new mob, old mob
Well what is it lol?
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[1.7.10]new mob, old mob
Is there a way to grab a vanilla mob and make a new mob with it but change the skin, drop items and behaviors of the new mob and make the new one not spawn natually, i have the skin and items and things i need like ideas of behaviors but wanna make it easier on myself, im have way lazy but eger to do this.
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Redering a texter to a AdvancedModelLoder model
Idk what i did BUT i shrunk the block a bit so its the size of a actual chicken, and it fixed it WHOO
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Redering a texter to a AdvancedModelLoder model
Bump, is this kinda hard to do? i suppose it might be.
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Redering a texter to a AdvancedModelLoder model
Me and a friend are using ATLauncher and most mods he is using can only work on 1.7.10, so i need to make mods for the server hes using.
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Redering a texter to a AdvancedModelLoder model
Am i doing something wrong here? my code is But my Chicken think is just Pink/Black checkered. my path is assets.goldchicken.textures and my ModID is public static final String MODID = "goldchicken";
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[1.7.10]Rendering A Thrown Item
All i have i mobile data, so i have to drive somewhere to get help. Ok fine so be it
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[1.7.10]Rendering A Thrown Item
diesieben07 im sorry but that was rude, you could have said "please add some code or something and its slightly hard when im using a phone to ask some nice folks for help, but all i get is a screw off message.
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[1.7.10]Rendering A Thrown Item
I need a hand rendering an item i throw, I copied the snowball rendering class to use but something isn't working, and i initialized it in preinitialize, sorry for bad spelling I'm mobile.
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[1.7.10]Mobs/Entities and Spawning!
Okay thank you ill give some of those a shot, maybe all and see if i can get little bobby some cool things.
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[1.7.10]Mobs/Entities and Spawning!
Okay, I'm new the the forums and i don't expect any help right away but thanks for any i get. So my question is or starting statement, I have a entity i made, His name is bob, he extends EntityTamable, and all that fun stuff, but i want to make it so: A) he re-spawns when he is killed IF he is tamed by a player B) he has a Chest GUI When u click him with an Open hand and Shift click makes him "sit" C)i almost forgot, owner shouldnt beable to hit him
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