
x_j0nnay_x
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Everything posted by x_j0nnay_x
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okay so ive been looking online and i cant find where world.getBlockMetadata is or what it was replaced with. ive looked for about a day and can not find it. if anyone could help that would be amazing.
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1.9.4 sword texture not rendering no errors{resolved}
x_j0nnay_x replied to x_j0nnay_x's topic in Modder Support
I found what was wrong i had a space in the search for the .json file -
1.9.4 sword texture not rendering no errors{resolved}
x_j0nnay_x replied to x_j0nnay_x's topic in Modder Support
Okay i did that now i get this error -
so there is no errors that pop up in the console. the .json file is as follows the Item Rendering file is as follows its probably something supper easy but ive been up for a long time and im not seeing it.
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Thank you, that got it working.
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is there a new way of doing a item axe? ill list my java files here for the axe.class and the other parts its been added in. the axe.class ModItems item render register i know my coding might not be set up the best but its what i know, everything else works but once i add the axe in the crash happens. here is the crash
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Never Mined i fixed it, it forgot the EnumHelper.addArmorMaterial is where its looking for the texture file.
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okay so i have the items texture working but when i put it in my armor slots i get this error its the same for both layers. i only have the item textures put throw the getItemModelMesher for the texture but i don't know if the armor needs to be as well and i don't know how the .json file would be set up. if i change the name of the armor model to [_layer_1, _layer_2] it works, so how do i change it so it looks for [silver1, Silver2] or something along that lines?
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Never Mind Found what i needed inside the Minecraft.jar file for there textures
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Okay so i have my texture working but it renders like a shield. here is the code for the texter.json here is the texture rendering file
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Ya, i got it fixed, i was reorganizing my code and i found the problem, so its all working now thanks for pointing out the problem it really helped me fix it
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Ya, i got it fixed, i was reorganizing my code and i found the problem, so its all working now thanks for pointing out the problem it really helped me fix it
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Heres a link to my git hub with the src code https://github.com/x-j0nnay-x/DefineCraft-Src
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Heres a link to my git hub with the src code https://github.com/x-j0nnay-x/DefineCraft-Src
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Okay, sorry that was my mess up, i miss understood. my ref is set up how pahimar does in his letsmodreboot git hub. unless im missing something, ive even tried updating my forge, and renaming things so i do not have any conflicts with something else in my main mod class. but knowing me its probably something really easy that im over looking heres the ref.class
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Okay, sorry that was my mess up, i miss understood. my ref is set up how pahimar does in his letsmodreboot git hub. unless im missing something, ive even tried updating my forge, and renaming things so i do not have any conflicts with something else in my main mod class. but knowing me its probably something really easy that im over looking heres the ref.class
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okay, so i moved the render code to the server proxy, but i'm still getting the same crash. here are the server proxy and armor model class server proxy model class the crash report says its crashing at the model class but i dont know where i went wrong, it works on the client but once i try to load it up on the server it crashes Here is my main class portion that is telling the game to register the model, this i cleaned up so its not taking up the whole page.
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okay, so i moved the render code to the server proxy, but i'm still getting the same crash. here are the server proxy and armor model class server proxy model class the crash report says its crashing at the model class but i dont know where i went wrong, it works on the client but once i try to load it up on the server it crashes Here is my main class portion that is telling the game to register the model, this i cleaned up so its not taking up the whole page.
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I forgot about loops. its been a wile since ive coded. thanks, Ive Never used metadata, thats a new to me, Ive been updating for my server and to 1.9 aswell
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hello im trying to code my armor to turn water/lava in to an obsidian block that turns back into water/lava, but i dont want the blocks that where not the source block. this is what i have, i know its not pretty but this is me testing it. all the blocks of water/lava turn in to full blocks. the meltingObsidian turns in to lava, meltingObsidian0 turns in to air, meltingObsidian1 turns to water. the part thats not working is meltingObsidian0. It dose not detect the non source block. this code is the ruff draft(i will Be fixing it after this posts).
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okay, so Im able to put other mods in like tinkers and stuff the the lib folder. but i cant add to the mods. do i Have to get the files form the github to get my add to work right?
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so i would add that to this code inside of build.gradlew? dependencies { // you may put jars on which you depend on in ./libs // or you may define them like so.. //compile "some.group:artifact:version:classifier" //compile "some.group:artifact:version" // real examples compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env // the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime. //provided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided, // except that these dependencies get remapped to your current MCP mappings deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev' deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // for more info... // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } i would add it like build craft is displayed correct or am i way off? im sorry if i seem really ignorant but this is a first for me and i have yet to find to tut on it.
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So i could just add it to one of my folders inside my mod? This is the first time i've tried to add an api. I dont know how to add a library in eclipse either.