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Zanolon

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  1. So I changed what you said, and nothing changed. You meant to change it after new modelresourcelocation, right? also where do I put that other thing you were saying. Just to clarify when I do that really long line, I do Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(mod name.item name, 0, new ModelResourceLocation("ModID:json file", "inventory")); this is probably wrong, sorry, I'm used to python
  2. I've looked it up several times, and edited my thing several times, but it won't work. my texture is in assets.wanpanch.textures.item my json is in assets.wanpanch.models.item I also have this in my client proxy Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Wanpanch.workout_ingot, 0, new ModelResourceLocation("wanpanch:Workoutingot", "inventory")); my texture and model are workout_ingot.json and workout_ingot.png Am I missing anything?

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