Hello everybody !
I work on a new resource pack and have a lot of ideas
But one of those need some enhancement in the possibility given by the vanilla game.
I wish to work with opacity on some blocks. Look at this screen :
http://www.grosmenteur.com/Nautilus/illust_Enhanced.png[/img]
I want to do with some (any...) blocks what I can do with grass blocks.
Because of the overlay, grass blocks can manage 0/1 opacity in textures but other blocks (here, it's iron ore block) can't.
Some blocks can manage 0_255 opacity (tainted glass).
I want to choose which blocks can do 0/1 and 0-255 opacity
In order to build my resource pack, I wish to modify the list of blocks which can do this sort of thing .
Or, I imagine, I wish to modify the properties of these blocks.
Maybe such a mod exist already ?
I wish to learn to write mods and I think it's a good first project for me
Can you give me some input to begin with ?
I already know some script language (Lua, AS2, PHP, javascript and Python...), very few Java. But it's a good way to learn
I read that we can (or shouldn't) alter vanilla classes...
I need you to help me to make my first step, just a lead or a direction where to look ^^
Edit : I read this : http://greyminecraftcoder.blogspot.fr/2014/12/block-rendering-18.html
I want to make some SOLID blocks render as CUTOUT_MIPPED or TRANSLUCENT... Should I look at openGL ? Maybe my project is not the one I need to begin with