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FireController1847

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  1. These are all of my other things: MainRegistry.java package com.fire.testmod; import com.fire.testmod.Blocks.TestCustomModel; import com.fire.testmod.Blocks.TestMultisidedBlock; import com.fire.testmod.Blocks.TestOre; import com.fire.testmod.Items.TestIngot; import com.fire.testmod.Items.TestItem; import com.fire.testmod.Proxy.CommonProxy; import com.fire.testmod.TileEntity.TileEntityTestCustomModel; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; @Mod(modid = Strings.MODID, name = Strings.NAME, version = Strings.VERSION) public class MainRegistry { // Proxy @SidedProxy(clientSide="com.fire.testmod.Proxy.ClientProxy", serverSide="com.fire.testmod.Proxy.CommonProxy") public static CommonProxy proxy; // Instance @Instance(Strings.MODID) public static MainRegistry instance = new MainRegistry(); //////////////////// -- Names -- //////////////////// // Items public static Item TestItem; public static Item TestIngot; // Tools // Armour // Blocks public static Block TestOre; public static Block TestMultisidedBlock; public static Block TestCustomModel; // Other @EventHandler public void PreLoad(FMLPreInitializationEvent event){ //////////////////// -- Creation -- //////////////////// // Items TestItem = new TestItem().setUnlocalizedName("TestItem").setTextureName(Strings.MODID + ":TestItem").setCreativeTab(CreativeTabs.tabMaterials); TestIngot = new TestIngot().setUnlocalizedName("TestIngot").setTextureName(Strings.MODID + ":TestIngot").setCreativeTab(CreativeTabs.tabMaterials); // Tools // Armour // Blocks TestOre = new TestOre(Material.rock).setBlockName("TestOre").setBlockTextureName(Strings.MODID + ":TestOre").setCreativeTab(CreativeTabs.tabBlock); TestMultisidedBlock = new TestMultisidedBlock(Material.gourd).setBlockName("TestMultisidedBlock").setBlockTextureName(Strings.MODID + ":TestMultisidedBlock").setCreativeTab(CreativeTabs.tabBlock); TestCustomModel = new TestCustomModel(Material.rock).setBlockName("TestCustomModel").setBlockTextureName(Strings.MODID + ":textures/models/TestCustomModel.png").setCreativeTab(CreativeTabs.tabBlock); // Other //////////////////// -- Registering -- //////////////////// // Items GameRegistry.registerItem(TestItem, TestItem.getUnlocalizedName()); GameRegistry.registerItem(TestIngot, TestIngot.getUnlocalizedName()); // Tools // Armour // Blocks GameRegistry.registerBlock(TestOre, TestOre.getUnlocalizedName()); GameRegistry.registerBlock(TestMultisidedBlock, TestMultisidedBlock.getUnlocalizedName()); GameRegistry.registerBlock(TestCustomModel, TestCustomModel.getUnlocalizedName()); //GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "Test Custom Model"); // Other } @EventHandler public void Load(FMLInitializationEvent event){ //////////////////// -- Crafting -- //////////////////// // Items GameRegistry.addRecipe(new ItemStack(TestItem, 4), new Object[]{"T", "T", 'T', TestIngot}); // Tools // Armour // Blocks // Other //////////////////// -- Smelting -- //////////////////// // Items GameRegistry.addSmelting(TestOre, new ItemStack(TestIngot), 0.7F); // Tools // Armour // Blocks // Other } @EventHandler public void PostLoad(FMLPostInitializationEvent event){ } } TileEntityTestCustomModel.java package com.fire.testmod.TileEntity; import net.minecraft.tileentity.TileEntity; public class TileEntityTestCustomModel extends TileEntity { } RenderTestCustomModel.java package com.fire.testmod.Renderers; import org.lwjgl.opengl.GL11; import com.fire.testmod.Strings; import com.fire.testmod.Models.ModelTestCustomModel; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class RenderTestCustomModel extends TileEntitySpecialRenderer { ResourceLocation texture = new ResourceLocation(Strings.MODID + ":textures/models/TestCustomModel.png"); private ModelTestCustomModel model; public RenderTestCustomModel(){ this.model = new ModelTestCustomModel(); } @Override public void renderTileEntityAt(TileEntity entity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5); GL11.glRotated(180, 0, 0, 1); this.bindTexture(texture); GL11.glPushMatrix(); this.model.render((Entity)null, 0, -0.1F, 0, 0, 0, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } } ModelTestCustomModel.java package com.fire.testmod.Models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelTestCustomModel extends ModelBase { //fields ModelRenderer Shape2; public ModelTestCustomModel() { textureWidth = 32; textureHeight = 32; Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(0F, 0F, 0F, 1, 16, 16); Shape2.setRotationPoint(0F, 8F, -8F); Shape2.setTextureSize(32, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(entity, f, f1, f2, f3, f4, f5); Shape2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } } TestCustomModel.java package com.fire.testmod.Blocks; import com.fire.testmod.TileEntity.TileEntityTestCustomModel; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TestCustomModel extends BlockContainer { public TestCustomModel(Material material) { super(material); this.setHardness(5.0F); this.setResistance(0.5F); } public int getRenderType(){ return -1; } public boolean isOpaqueCube(){ return false; } public boolean renderAsNormalBlock(){ return false; } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityTestCustomModel(); } } Client Proxy package com.fire.testmod.Proxy; import com.fire.testmod.Renderers.RenderTestCustomModel; import com.fire.testmod.TileEntity.TileEntityTestCustomModel; import cpw.mods.fml.client.registry.ClientRegistry; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; public class ClientProxy extends CommonProxy { public void registerRenderInfo(){ TileEntitySpecialRenderer render0 = new RenderTestCustomModel(); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTestCustomModel.class, render0); } }
  2. These are all of my other things: MainRegistry.java package com.fire.testmod; import com.fire.testmod.Blocks.TestCustomModel; import com.fire.testmod.Blocks.TestMultisidedBlock; import com.fire.testmod.Blocks.TestOre; import com.fire.testmod.Items.TestIngot; import com.fire.testmod.Items.TestItem; import com.fire.testmod.Proxy.CommonProxy; import com.fire.testmod.TileEntity.TileEntityTestCustomModel; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; @Mod(modid = Strings.MODID, name = Strings.NAME, version = Strings.VERSION) public class MainRegistry { // Proxy @SidedProxy(clientSide="com.fire.testmod.Proxy.ClientProxy", serverSide="com.fire.testmod.Proxy.CommonProxy") public static CommonProxy proxy; // Instance @Instance(Strings.MODID) public static MainRegistry instance = new MainRegistry(); //////////////////// -- Names -- //////////////////// // Items public static Item TestItem; public static Item TestIngot; // Tools // Armour // Blocks public static Block TestOre; public static Block TestMultisidedBlock; public static Block TestCustomModel; // Other @EventHandler public void PreLoad(FMLPreInitializationEvent event){ //////////////////// -- Creation -- //////////////////// // Items TestItem = new TestItem().setUnlocalizedName("TestItem").setTextureName(Strings.MODID + ":TestItem").setCreativeTab(CreativeTabs.tabMaterials); TestIngot = new TestIngot().setUnlocalizedName("TestIngot").setTextureName(Strings.MODID + ":TestIngot").setCreativeTab(CreativeTabs.tabMaterials); // Tools // Armour // Blocks TestOre = new TestOre(Material.rock).setBlockName("TestOre").setBlockTextureName(Strings.MODID + ":TestOre").setCreativeTab(CreativeTabs.tabBlock); TestMultisidedBlock = new TestMultisidedBlock(Material.gourd).setBlockName("TestMultisidedBlock").setBlockTextureName(Strings.MODID + ":TestMultisidedBlock").setCreativeTab(CreativeTabs.tabBlock); TestCustomModel = new TestCustomModel(Material.rock).setBlockName("TestCustomModel").setBlockTextureName(Strings.MODID + ":textures/models/TestCustomModel.png").setCreativeTab(CreativeTabs.tabBlock); // Other //////////////////// -- Registering -- //////////////////// // Items GameRegistry.registerItem(TestItem, TestItem.getUnlocalizedName()); GameRegistry.registerItem(TestIngot, TestIngot.getUnlocalizedName()); // Tools // Armour // Blocks GameRegistry.registerBlock(TestOre, TestOre.getUnlocalizedName()); GameRegistry.registerBlock(TestMultisidedBlock, TestMultisidedBlock.getUnlocalizedName()); GameRegistry.registerBlock(TestCustomModel, TestCustomModel.getUnlocalizedName()); //GameRegistry.registerTileEntity(TileEntityTestCustomModel.class, "Test Custom Model"); // Other } @EventHandler public void Load(FMLInitializationEvent event){ //////////////////// -- Crafting -- //////////////////// // Items GameRegistry.addRecipe(new ItemStack(TestItem, 4), new Object[]{"T", "T", 'T', TestIngot}); // Tools // Armour // Blocks // Other //////////////////// -- Smelting -- //////////////////// // Items GameRegistry.addSmelting(TestOre, new ItemStack(TestIngot), 0.7F); // Tools // Armour // Blocks // Other } @EventHandler public void PostLoad(FMLPostInitializationEvent event){ } } TileEntityTestCustomModel.java package com.fire.testmod.TileEntity; import net.minecraft.tileentity.TileEntity; public class TileEntityTestCustomModel extends TileEntity { } RenderTestCustomModel.java package com.fire.testmod.Renderers; import org.lwjgl.opengl.GL11; import com.fire.testmod.Strings; import com.fire.testmod.Models.ModelTestCustomModel; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class RenderTestCustomModel extends TileEntitySpecialRenderer { ResourceLocation texture = new ResourceLocation(Strings.MODID + ":textures/models/TestCustomModel.png"); private ModelTestCustomModel model; public RenderTestCustomModel(){ this.model = new ModelTestCustomModel(); } @Override public void renderTileEntityAt(TileEntity entity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5); GL11.glRotated(180, 0, 0, 1); this.bindTexture(texture); GL11.glPushMatrix(); this.model.render((Entity)null, 0, -0.1F, 0, 0, 0, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } } ModelTestCustomModel.java package com.fire.testmod.Models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelTestCustomModel extends ModelBase { //fields ModelRenderer Shape2; public ModelTestCustomModel() { textureWidth = 32; textureHeight = 32; Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(0F, 0F, 0F, 1, 16, 16); Shape2.setRotationPoint(0F, 8F, -8F); Shape2.setTextureSize(32, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(entity, f, f1, f2, f3, f4, f5); Shape2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } } TestCustomModel.java package com.fire.testmod.Blocks; import com.fire.testmod.TileEntity.TileEntityTestCustomModel; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TestCustomModel extends BlockContainer { public TestCustomModel(Material material) { super(material); this.setHardness(5.0F); this.setResistance(0.5F); } public int getRenderType(){ return -1; } public boolean isOpaqueCube(){ return false; } public boolean renderAsNormalBlock(){ return false; } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityTestCustomModel(); } } Client Proxy package com.fire.testmod.Proxy; import com.fire.testmod.Renderers.RenderTestCustomModel; import com.fire.testmod.TileEntity.TileEntityTestCustomModel; import cpw.mods.fml.client.registry.ClientRegistry; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; public class ClientProxy extends CommonProxy { public void registerRenderInfo(){ TileEntitySpecialRenderer render0 = new RenderTestCustomModel(); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTestCustomModel.class, render0); } }
  3. I literally have no idea what I did wrong... It does error with the texture though. The Error: 20:49:40] [server thread/ERROR] [FML]: A TileEntity type com.fire.testmod.TileEntity.TileEntityTestCustomModel has throw an exception trying to write state. It will not persist. Report this to the mod author java.lang.RuntimeException: class com.fire.testmod.TileEntity.TileEntityTestCustomModel is missing a mapping! This is a bug! at net.minecraft.tileentity.TileEntity.writeToNBT(TileEntity.java:96) ~[TileEntity.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkToNBT(AnvilChunkLoader.java:395) [AnvilChunkLoader.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.saveChunk(AnvilChunkLoader.java:204) [AnvilChunkLoader.class:?] at net.minecraft.world.gen.ChunkProviderServer.safeSaveChunk(ChunkProviderServer.java:287) [ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.saveChunks(ChunkProviderServer.java:340) [ChunkProviderServer.class:?] at net.minecraft.world.WorldServer.saveAllChunks(WorldServer.java:863) [WorldServer.class:?] at net.minecraft.server.MinecraftServer.saveAllWorlds(MinecraftServer.java:370) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:405) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.stopServer(IntegratedServer.java:266) [integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:538) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?]
  4. I literally have no idea what I did wrong... It does error with the texture though. The Error: 20:49:40] [server thread/ERROR] [FML]: A TileEntity type com.fire.testmod.TileEntity.TileEntityTestCustomModel has throw an exception trying to write state. It will not persist. Report this to the mod author java.lang.RuntimeException: class com.fire.testmod.TileEntity.TileEntityTestCustomModel is missing a mapping! This is a bug! at net.minecraft.tileentity.TileEntity.writeToNBT(TileEntity.java:96) ~[TileEntity.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkToNBT(AnvilChunkLoader.java:395) [AnvilChunkLoader.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.saveChunk(AnvilChunkLoader.java:204) [AnvilChunkLoader.class:?] at net.minecraft.world.gen.ChunkProviderServer.safeSaveChunk(ChunkProviderServer.java:287) [ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.saveChunks(ChunkProviderServer.java:340) [ChunkProviderServer.class:?] at net.minecraft.world.WorldServer.saveAllChunks(WorldServer.java:863) [WorldServer.class:?] at net.minecraft.server.MinecraftServer.saveAllWorlds(MinecraftServer.java:370) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:405) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.stopServer(IntegratedServer.java:266) [integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:538) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?]
  5. Okay, I'm fairly new to modding, and I want to learn how to make a custom 2 block high model. I've already learned how to make a custom model block, and now all I need is to detect if when a player tries to place the block then it doesn't let it place unless it's 2 blocks high. Is this even possible? Kind of like decocraft stuff, I just need it two high. Another good example would be bridges from... I'm not sure which mod but it will place another block after the block is place and so on until the bridge is completed.
  6. Okay, I'm fairly new to modding, and I want to learn how to make a custom 2 block high model. I've already learned how to make a custom model block, and now all I need is to detect if when a player tries to place the block then it doesn't let it place unless it's 2 blocks high. Is this even possible? Kind of like decocraft stuff, I just need it two high. Another good example would be bridges from... I'm not sure which mod but it will place another block after the block is place and so on until the bridge is completed.
  7. It's not being initialized? How do I do that?
  8. It's not being initialized? How do I do that?
  9. Can not set static com.fire.testmod.MainRegistry field com.fire.testmod.MainRegistry.instance to com.fire.cms.cms What does this mean? I have two mods, com.fire.testmod and com.fire.cms, why would it do this though? Here is my com.fire.testmod.MainRegistry package com.fire.testmod; import com.fire.testmod.Block.TestOre; import com.fire.testmod.Item.TestItem; import com.fire.testmod.Proxy.CommonProxy; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; @Mod(modid = Strings.MODID, name = Strings.NAME, version = Strings.VERSION) public class MainRegistry { // Proxy @SidedProxy(clientSide="com.fire.testmod.Proxy.ClientProxy", serverSide="com.fire.testmod.Proxy.CommonProxy") public static CommonProxy proxy; // Instance @Instance public static MainRegistry instance = new MainRegistry(); //////////////////// -- Names -- //////////////////// // Items public static Item TestItem; // Tools // Armour // Blocks public static Block TestOre; // Other @EventHandler public void PreLoad(FMLPreInitializationEvent event){ //////////////////// -- Creation -- //////////////////// // Items TestItem = new TestItem().setUnlocalizedName("TestItem").setTextureName("TestItem").setCreativeTab(CreativeTabs.tabMisc); // Tools // Armour // Blocks TestOre = new TestOre(Material.rock).setBlockName("TestOre").setBlockTextureName("TestOre").setCreativeTab(CreativeTabs.tabBlock); // Other //////////////////// -- Registering -- //////////////////// // Items GameRegistry.registerItem(TestItem, TestItem.getUnlocalizedName()); // Tools // Armour // Blocks GameRegistry.registerBlock(TestOre, TestOre.getUnlocalizedName()); // Other } @EventHandler public void Load(FMLInitializationEvent event){ } @EventHandler public void PostLoad(FMLPostInitializationEvent event){ } }
  10. Can not set static com.fire.testmod.MainRegistry field com.fire.testmod.MainRegistry.instance to com.fire.cms.cms What does this mean? I have two mods, com.fire.testmod and com.fire.cms, why would it do this though? Here is my com.fire.testmod.MainRegistry package com.fire.testmod; import com.fire.testmod.Block.TestOre; import com.fire.testmod.Item.TestItem; import com.fire.testmod.Proxy.CommonProxy; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; @Mod(modid = Strings.MODID, name = Strings.NAME, version = Strings.VERSION) public class MainRegistry { // Proxy @SidedProxy(clientSide="com.fire.testmod.Proxy.ClientProxy", serverSide="com.fire.testmod.Proxy.CommonProxy") public static CommonProxy proxy; // Instance @Instance public static MainRegistry instance = new MainRegistry(); //////////////////// -- Names -- //////////////////// // Items public static Item TestItem; // Tools // Armour // Blocks public static Block TestOre; // Other @EventHandler public void PreLoad(FMLPreInitializationEvent event){ //////////////////// -- Creation -- //////////////////// // Items TestItem = new TestItem().setUnlocalizedName("TestItem").setTextureName("TestItem").setCreativeTab(CreativeTabs.tabMisc); // Tools // Armour // Blocks TestOre = new TestOre(Material.rock).setBlockName("TestOre").setBlockTextureName("TestOre").setCreativeTab(CreativeTabs.tabBlock); // Other //////////////////// -- Registering -- //////////////////// // Items GameRegistry.registerItem(TestItem, TestItem.getUnlocalizedName()); // Tools // Armour // Blocks GameRegistry.registerBlock(TestOre, TestOre.getUnlocalizedName()); // Other } @EventHandler public void Load(FMLInitializationEvent event){ } @EventHandler public void PostLoad(FMLPostInitializationEvent event){ } }
  11. Nothing comes up when searching for 'Door' except for the generation of doors in dungeons
  12. Nothing comes up when searching for 'Door' except for the generation of doors in dungeons
  13. I am a very big noob when it comes to creating mods, how would I look at the file for vanilla doors?
  14. I am a very big noob when it comes to creating mods, how would I look at the file for vanilla doors?
  15. Do you know any good places I can learn how to do that?
  16. Do you know any good places I can learn how to do that?
  17. So how would I make a block that is 2 high? Would it have to be two pieces? And then, how would I make it so that when you place the main piece it places the top piece? I want to make something like of like a door.
  18. So how would I make a block that is 2 high? Would it have to be two pieces? And then, how would I make it so that when you place the main piece it places the top piece? I want to make something like of like a door.
  19. And, if I were to make a model that is 2 blocks tall, how would I fix the hitbox to be 2 blocks tall?
  20. And, if I were to make a model that is 2 blocks tall, how would I fix the hitbox to be 2 blocks tall?
  21. Do you guys know of any place that helps me understand how to fix a hitbox on a custom model. I have a model that is 16x16x1, but the hitbox is a 16x16x16 area. How do I fix this?
  22. Do you guys know of any place that helps me understand how to fix a hitbox on a custom model. I have a model that is 16x16x1, but the hitbox is a 16x16x16 area. How do I fix this?
  23. Yeah, figured that out the second you posted that. I feel like an idiot! >.< Thanks!
  24. Yeah, figured that out the second you posted that. I feel like an idiot! >.< Thanks!
  25. Now I am getting a new error... Syntax error on token "bindTileEntitySpecialRenderer", invalid AnnotationName
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