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Janrupf

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  1. Even if this is resolved, local networking is a much better idea. Because if you need to use a dll it won't run on Linux so your mod isn't going to work on most servers!
  2. I think I understood something wrong: assets/tekklands/blockstates/block_ore_tekknium_infused_diamond.json: (Blockstate) { "forge_marker": 1, "defaults": { "model": "cube_all", "transform": "forge:default-block" }, "variants": { "inventory": [ { "textures": { "all": "tekklands:blocks/tekknium_infused_diamond_ore" } } ], "normal": [ { "model": "tekklands:block_ore_tekknium_infused_diamond" } ] } } I didnd't change the the model json but now it is this big block without any texture or model.
  3. Oh come on I'm not englisch ^^
  4. Well, how you set encoding depends on the text editor you using. But did you edit something before you recompiled it?
  5. I don't think so, there are modpacks with over 200 Mods and they are working! The screen above looks like a missing mod dependency. But this is a problem for a forge developer I think.
  6. WTF Uhm, I have no idea whats happening there. Try removing all mods and launch again.
  7. Well, it doesn't even recognize that there are mods. Might be a crazy question, but are the mods here? /Users/ellierose/Library/Application Support/minecraft/mods
  8. Ok, how should I register my item's and block's? Waiting for these event's and then with GameRegistry? latest log
  9. Yes, a tip: Use MultiMC
  10. If you starte Forge 1.12.2 the 1.7.10 mods shouldn't be in the mods directory. If it is still not working reply and paste the latest fml log to pastebin.
  11. What do you mean with "it opens"? Do you mean as archive like a Zip file? Just open a terminal and type: java -jar <path/to/installer>
  12. Crazy, there is no CrashReport. This more looks like an error in native code. I've never seen an exit code like this: -1073740940. Is this only happening in MultiMC?
  13. Uh, did you edit something? Looks like the encoding is screwed up. src\minecraft\net\minecraft\client\renderer\EntityRenderer.java:1990: error: illegal character: '\u2022' GL11.glFogi('ΦòÜ', 'Φò¢'); As it says: Illegal Character: Φò¢ Try deleting all files and decompile again. What language are you using? Try to set the encoding to Cp1252
  14. Ok, I think that some CoreMod is causing this, I'm not sure but there is no mod visibly involved, try to remove the Following mods (only one at time): OpenModsCorePlugin (OpenModsLib-1.10.2-0.11.4.jar) CCLCorePlugin (CodeChickenLib-1.10.2-2.5.9.320-universal.jar) FMLPlugin (InventoryTweaks-1.62-dev-66.jar) EnderCorePlugin (EnderCore-1.10.2-0.4.1.66-beta.jar) ArsMagica2-Preloader (ArsMagica2-1.10.2-1.5.0-18.jar) If it isn't working remove all these mods and try again. If it is still crashing post the crash report again, but please use pastebin or github gist.
  15. Can you give us the complete crash report?
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