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forestman11

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  1. As the title suggests, connecting to a server using my modpack spawns tons of animals everywhere around the player. We tried removing Mo' Creatures and Pixelmon and making a new world but nothing works. No crash reports but here is a log if that would help: https://gist.githubusercontent.com/anonymous/e90a83bd39e752eb097dfbbb178d7af4/raw/581b489cf17afefc4e679120bb06792f850973ba/fml-server-latest.log If anyone has ever heard of this, help would be amazing as we are struggling. I also believe there may be other errors so if anyone knows how to fix them it would speed us along greatly. Thank you
  2. I posted earlier about a problem that was very promptly fixed (Thanks to the mod who did that!). Now I'm having a different issue. I split up my server configs between the friends I'm working on it with and once they came back the server is throwing up this: Crash Report: https://gist.github.com/anonymous/75855d822feaed9a2dbf7701d4c6006d Server Log: https://gist.github.com/anonymous/22c0d1ae3dcf81251d0df248410da6b7 Thanks in advance
  3. Awesome. Thank you so much for your help. I put thanks on both of your posts!
  4. Ah, I see it isn't creating crash reports anymore, I missed that. Regardless, I tried removing Project E and... It worked! Please excuse my incompetence but that is really awesome, thanks so much! Is there anyway to fix it from crashing with Project E, though? If that's not possible then no problem but one of my friends loves cheating haha. Thanks for helping me
  5. So I've been putting together a modpack for me and my friends the past couple of days and things were going much smoother than I thought they would. Most crashes were easily fixed (missing dependencies, wrong mod versions, etc.). I got most of the mods in last night and decided to use a mod called AntiIDConflict to help me find all the ID conflicts and fix them. The mod has a setting that purposely crashes the server if it detects a conflict. I had this on for a while but decided to turn it off so that I could do all the conflicts in one go instead of constantly restarting the server which takes quite a while. It worked for a bit but after I added a few more mods the server started crashing right near the end as it was registering dimensions. I checked the crash report and noticed a mention of the AntiIDConflict mod. Figuring it wasn't a big deal to just remove it, I did. The problem is that it still crashes! With the same mention of AntiIDConflict which isn't installed! I posted on the mod page but haven't received a reply. I read the EAQ and saw that it says that "java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft" means there is a client-only mod installed but the mod the crash report mentions (AntiIDConflict) isn't even installed. Not to mention it isn't a client-only mod. I've also noticed that near the end of the logs it says something about the state engine being in an incorrect state, whatever that means. So I am now hoping a kind soul can help me with this. Here are the logs: Crash Report: http://pastebin.com/S3TrDuXf FML Server Latest Log (Had to use github because it is over pastebin's file size limit): https://gist.githubusercontent.com/anonymous/17000a79231413ba5d47fee04a325df4/raw/8a76a7caefd15c700da91e4e78267512e05669b6/fml-server-latest.log Any help would be greatly appreciated

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