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[1.9.4] [Solved]How to make a dropped item invisible?
Im honestly not 100% sure how i would go about doing that. any documentation or such you could link me to?
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[1.9.4] [Solved]How to make a dropped item invisible?
well thats kinda sad, Im just gonna leave the thread as unsolved for a day or so to see if anyone can come up with any better solution. thanks for your time anyways
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[1.9.4] [Solved]How to make a dropped item invisible?
Im not sure this would be ideal, as i said before i need this to work with modded items (from other mods) so if they have a custom render that would cause problems (as far as im aware atleast), It is the best idea ive seen so far though. I was hoping there was away to cancel the render for items on the ground
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[1.9.4] [Solved]How to make a dropped item invisible?
Im not entirely sure you mean by ".json under display", also just to clarify i need to be able to apply the invisibility to vannila items aswell as other modded items aswell
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[1.9.4] [Solved]How to make a dropped item invisible?
Basically i want to make items dropped not render, but still be there so they can be picked up. Also what does: -event.getEntity().setInvisible(true); (itemTossEvent) -event.getEntityItem().setInvisible(true); (ItemTossEvent) do as they did not do anything to the dropped item. any pointers would be appreciated (as long as they are not from sham1 )
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[1.7.10] [Solved]Getting all entities in the world
Yeah sorry i meant the server side as i forgot SP is MP now (haven't modded in a long time)
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[1.7.10] [Solved]Getting all entities in the world
0xDEADBEEF. Jokes aside, what are you exactly trying to do that requires you to get all the entities. As there are A LOT of entities. I'm making a fun mod for me and my friend that will every 10-20 minute (haven't decided yet) it will swap entities position around, the mod should also work in singleplayer thus why i need to be able to do it client sided aswel
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[1.7.10] [Solved]Getting all entities in the world
How would one go about getting all the entities in the world, that includes ones that are not within the clients render distance. Any pointers would be greatly appreciated
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