Everything posted by ExPoZzeD
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Set player Skin in MCP 1.10
I have tried to change the default skin : new RessourceLocation("textures/entity/customskins/expozzed.png"); But this return: File not found exception... But the ressource exist.. I have checked the path and normally work.. But no.. Fu*** Please help me
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Set player Skin in MCP 1.10
Hi, i tried to change the skin of the player at: NetworkPlayerInfo.java but the games crash. I want to change the skin of the player every two seconds for create a disco skin (have fun and crash a server lol) Thanks for your help Help me
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[1.10 Minecraft Coder Pack] Increase attack reach distance
But i want to do this with MCP, no forge and the functions are undefined. I can watch: %% 89 - 264 %%
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[1.10 Minecraft Coder Pack] Increase attack reach distance
I can't use this. Because. I don't understand this code
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[1.10 Minecraft Coder Pack] Increase attack reach distance
I don't found the setBlockReachDistance from the class PlayerInteractionManager (net.minecraft.server.management) Thanks for your help, in progress
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[1.10 Minecraft Coder Pack] Increase attack reach distance
Hi! I would like extend the reach of the player controller for attack and interact with mobs! I have extended the objetMouseOver to 50 blocks for get a entity from far. When i attacking the entity, the boolean: boolean flag5 = targetEntity.attackEntityFrom(DamageSource.causePlayerDamage(this), f); The boolean return the result false. But when i force the result to true. The entity don't have knockback and die, but the IA it's not remove! Example: I kill creeper from 12 blocks but the creeper can explode when i approach. What the fuck? O_O? Sorry for my bad language i'm tired and i'm french Thanks for your help. 8) 8)
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[1.9] Register Block without Forge API?
Hi! How can i register a block without forge? With minecraft coderpack 1.9? Thanks!
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[1.9] Register Block without Forge API?
Hello! I would register a block in minecraft without GameRegistry method! (Minecraft Coder Pack) Sorry if my thread isn't about forge. Bye, Thanks.
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