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[SOLVED] [1.12.2] Custom Model UV issues
Yup, seemed to be the issue thanks!
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[SOLVED] [1.12.2] Custom Model UV issues
Okay, well this block is also a furnace type block. oven.java And since its extending BlockBase... heres that class: BlockBase.java
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[SOLVED] [1.12.2] Custom Model UV issues
Okay, well its a lot better, but there is still a few issues. You can see the red and black blocks behind the block, and when to the side of the block you can sometimes see the handle through the door... The 2nd image is it being correctly viewed
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[SOLVED] [1.12.2] Custom Model UV issues
oven.json (JSON model)
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[SOLVED] [1.12.2] Custom Model UV issues
Okay well if I remove the faces of the red and black 2x1 blocks, it makes the entire model just a purple and black block.
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[SOLVED] [1.12.2] Custom Model UV issues
Yes it is, but what do you mean by removing the faces?
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[SOLVED] [1.12.2] Custom Model UV issues
Okay, but there is no way to get it working without removing them though?
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
Ah! It works now! I don't know how it got through the approving process from curse though. But thanks again thanks for all your help!
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
Okay, well I fixed it. I moved all the files into a /src/main/... then I added gradlew.build and gradlew.properties. If you need any other folders, tell me.
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
And I should compile the mod with the defaults? Because doing that still doesnt have the code in the jar
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
After running it, where it is: To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/2.14/userguide/gradle_daemon.html. This mapping 'snapshot_20171003' was designed for MC 1.12! Use at your own peril. ################################################# ForgeGradle 2.3-SNAPSHOT-4a7d623 https://github.com/MinecraftForge/ForgeGradle ################################################# Powered by MCP http://modcoderpack.com by: Searge, ProfMobius, R4wk, ZeuX Fesh0r, IngisKahn, bspkrs, LexManos ################################################# :deobfCompileDummyTask :extractMcpMappings SKIPPED :deobfProvidedDeobfDepTask0 SKIPPED :deobfProvidedRemapDepSourcesTask1 SKIPPED :deobfProvidedDummyTask :sourceApiJava UP-TO-DATE :compileApiJava UP-TO-DATE :processApiResources UP-TO-DATE :apiClasses UP-TO-DATE :sourceMainJava UP-TO-DATE :compileJava UP-TO-DATE :processResources UP-TO-DATE :classes UP-TO-DATE :jar :sourceTestJava UP-TO-DATE :compileTestJava UP-TO-DATE :processTestResources UP-TO-DATE :testClasses UP-TO-DATE :test UP-TO-DATE :extractMcpData SKIPPED :getVersionJson :extractUserdev UP-TO-DATE :genSrgs SKIPPED :reobfJar :extractAnnotationsJar :extractRangemapReplacedMain UP-TO-DATE :retromapReplacedMain UP-TO-DATE :sourceJar UP-TO-DATE :assemble :check UP-TO-DATE :build BUILD SUCCESSFUL Total time: 10.693 secs
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
I already did that: version = "0.5.1" group = "com.SeanOMik.realfoods" archivesBaseName = "realfoods-0.5.1_BETA"
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
After opening it in WinRAR that does appear to be the issue... But what would cause this, and how could I fix it?
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
I used gradlew build
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
So a few weeks ago I started working on my mod again: https://minecraft.curseforge.com/projects/a-realistic-food-mod?gameCategorySlug=mc-mods&projectID=246769#c10. And after converting it from 1.10.2 to 1.12.2, I uploaded 2 versions. After a few days a friend through discord tried it and reported to me that it didnt work AT ALL. I opened eclipse and it seemed to work. So I compiled the mod and I discovered that it doesn't work at all. I have no idea why this is happening, its probably gonna be something stupid... But your gonna need code, and the only thing I can think of giving you is my github: https://github.com/SeanOMik/A-Realistic-Food-Mod. Thanks!
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