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arilotter

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Everything posted by arilotter

  1. The player logs in,but visually I'm still on the main menu, I can't see a difference.
  2. Yeah, I'm trying to figure out how to get the player in game for the first part. Displaying a GUI's the easy part.
  3. Make a new class with a tickhandler do something like this @Override public void tickStart(EnumSet<TickType> type, Object... tickData) { Minecraft mc = Minecraft.getMinecraft(); if (mc.currentScreen instanceof GuiIngameMenu) { mc.displayGuiScreen(/* Whatever GUI you want */); } }
  4. First off, lemme explain what i'm trying to do. You know in half-life games where the main menu is just a loaded map? That but in MC. I've got an instance of the local server running, but my problem is that I can't get the client to visually connect. I get this: 2013-07-29 21:56:58 [iNFO] [sTDOUT] loading single player 2013-07-29 21:56:58 [iNFO] [Minecraft-Server] Player593[/127.0.0.1:0] logged in with entity id 158 at (73.4211304951156, 67.0, -199.52293203796467) 2013-07-29 21:56:58 [iNFO] [Minecraft-Server] Player593 joined the game but after that I'm stuck on the main menu. Nothing changes. How do I force MC to switch to the ingame view? I've tried setting the GUI, but that's it; when MC runs the integrated server he DOES automagically pop into the game but I can't figure out how to replicate that.
  5. I am completely at a loss with my code. I've developed a mod that lets you store EXP values in a certain item's damage value, but the damage and the EXP aren't getting sent serverside. Yes, I am sending it through packets, but it just isn't working. Everything reverts to the original values when the server updates them (xp, and damage) Here's ALL the code from my mod: https://gist.github.com/4009087

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