There are quite a few JSON files you apperently need to create in order to make a block render, but it still has a missing texture. Can someone explain how you set the textures? I am currently thinking it is of no use I post my code, since due to testing and experimenting it is such a mess I'd much rather rewrite it anyhow.
Thanks in advance
EDIT: read the IronChests source code. It works. What I saw is actually what is supposed to happen
Well, that thing is something I read somewhere. I already had this line:
this.setUnlocalizedName(name);
but I still don't get an in-game name for my Item.
Where are you now supposed to set the in-game name for the Item? I seem to have pretty much all the things in place, but it is still displayed as item.epsetestmod.pocketCalculator.name
I have a
private final String name = "someName";
and a getter for it (getName). Also doesn't work with the
name
being public.