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Epse

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  1. There are quite a few JSON files you apperently need to create in order to make a block render, but it still has a missing texture. Can someone explain how you set the textures? I am currently thinking it is of no use I post my code, since due to testing and experimenting it is such a mess I'd much rather rewrite it anyhow. Thanks in advance
  2. EDIT: read the IronChests source code. It works. What I saw is actually what is supposed to happen Well, that thing is something I read somewhere. I already had this line: this.setUnlocalizedName(name); but I still don't get an in-game name for my Item.
  3. Where are you now supposed to set the in-game name for the Item? I seem to have pretty much all the things in place, but it is still displayed as item.epsetestmod.pocketCalculator.name I have a private final String name = "someName"; and a getter for it (getName). Also doesn't work with the name being public.

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