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williameze

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  1. Try setting the color to 0xffffff or ARGB 1,1,1,1 anywhere before you start drawing. Or try enabling texture2d. See if what works
  2. Does anyone have this server warning saying "Keeping entity <entity name> that already exists with UUID <uuid>"? I registered my entity, it lives fine but I still get this log. Is there a way to fix this?
  3. I wonder if there is any workaround
  4. I added the codes And i'm not applying any texture here, i'm only using GL colors. There's no problem if I use texture though.
  5. I'm making custom models and renders for my entities, not using ModelBase. Basically they are presets of shapes so I can make complicated models faster. Sometimes they use texture, sometimes they use pure color (like GlStateManager.color((float) r, (float) g, (float) b, (float) a)) The models render really well, with color or texture, if there is no shader running. But when GLSL shader is on, they either become tinted, noised, and sometimes even invisible. Does anyone know the cause of this? I tried switching between GL11 functions and GlStateManager functions, no different, So i kinda ran out of ideas. This is rendering ok These are having problems These are the codes. CustomModelBase (the base for shapes like cubes, pipes, spheres,...) CMBox (the cube model) Model Drone file Render file

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