Everything posted by Dragon9815
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[1.10.2] Custom rendered Item
And there lies the problem again, the texture atlas is only constructed if the whole texture manager is reloaded. I think it is basically not possible to render a changing player skin on an item. It would have to be a specific skin that will not change, which is not what I want. I will work on another neat effect, that isn't as complicated as this.
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[1.10.2] Custom rendered Item
I got the model now, but is there even any way I could render the player skin on the item, because I would need a TextureAtlasSprite for it.
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[1.10.2] Custom rendered Item
Thanks for the link. But I basically want to be able to change that texture at runtime, aren't models only loaded at the start of the game, or can they change during runtime? If not, could I reload a single model?
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[1.10.2] Custom rendered Item
I want to make an Item the binds to a player on right-click. So far so good, I got that but now I want to render the face of the bound player on it. Is it possible in 1.10 to render an item like this, since there is no IItemRenderer anymore?
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[1.10] Model can't resolve texture with upward reference
No, the one I posted when I opened the thread.
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[1.10] Model can't resolve texture with upward reference
The log is still the same as the one I posted at the beginning.
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[1.10] Model can't resolve texture with upward reference
The error is still the same, Minecraft is telling me that it cannot resolve the texture, but it renders the texture perfectly.
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[1.10] Model can't resolve texture with upward reference
I hope you ment like this: { "forge_marker": 1, "defaults": { "model": "cube_all", "transform": "forge:default-block" }, "variants": { "inventory": [ { "textures": { "all": "playerutils:blocks/ores/copper" } } ], "material": { "copper": { "textures": { "all": "playerutils:blocks/ores/copper" } }, "tin": { "textures": { "all": "playerutils:blocks/ores/tin" } }, "lead": { "textures": { "all": "playerutils:blocks/ores/lead" } }, "silver": { "textures": { "all": "playerutils:blocks/ores/silver" } }, "aluminium": { "textures": { "all": "playerutils:blocks/ores/aluminium" } }, "playorium": { "textures": { "all": "playerutils:blocks/ores/playorium" } }, "iron": { "textures": { "all": "playerutils:blocks/ores/copper" } }, "gold": { "textures": { "all": "playerutils:blocks/ores/copper" } } } } } And nothing changed...
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[1.10] Model can't resolve texture with upward reference
Yeah, I don't know how I did that. Also, as I said a few posts ago, the rendering is working fine with the blockstate file of the first post. I was just wondering about these warnings that say it couldn't resolve the texture although they are rendering perfectly ingame.
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[1.10] Model can't resolve texture with upward reference
BlockState { "forge_marker": 1, "defaults": { "model": "cube_all", "transform": "forge:default-block" }, "variants": { "inventory": { "textures": { "all": "playerutils:blocks/ores/copper" } }, "material": { "copper": { "textures": { "all": "playerutils:blocks/ores/copper" } }, "tin": { "textures": { "all": "playerutils:blocks/ores/tin" } }, "lead": { "textures": { "all": "playerutils:blocks/ores/lead" } }, "silver": { "textures": { "all": "playerutils:blocks/ores/silver" } }, "aluminium": { "textures": { "all": "playerutils:blocks/ores/aluminium" } }, "playorium": { "textures": { "all": "playerutils:blocks/ores/playorium" } }, "iron": { "textures": { "all": "playerutils:blocks/ores/copper" } }, "gold": { "textures": { "all": "playerutils:blocks/ores/copper" } } } } }
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[1.10] Model can't resolve texture with upward reference
I know these ones, they are because I didn't add an inventory variant: But I very certainly don't know what that is all about: I just added the texture to the inventory variant and suddenly it throws a MissingVariantException on the gold variant although it is clearly there.
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[1.10] Model can't resolve texture with upward reference
I don't know, but there is the log:
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[1.10] Model can't resolve texture with upward reference
Okay, but if I add a texture to the inventory variant I just throws Exceptions like crazy. I also discovered that although it says it cannot resolve the texture, everything seems to be fine, every block is textured like it should be. Is it possible that I ran into a bug with the model loading system? Thanks!
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[1.10] Model can't resolve texture with upward reference
Hi there, I have a problem with the mod I am developing. I tried to tidy up my code, so I wanted to get rid of all the model files and do the blockstate like this: I basically removed all the model definition files and hoped that I could define the textures directly in the blockstate file. However now I have my log spammed with Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all My question now is, is it possible to do it this way and if yes what am I doing wrong? Complete Sourcecode: https://bitbucket.org/Dragon9815/playerutils/src Complete Log: http://pastebin.com/K4JFJThA Thanks!
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