Now, I am using the command in my BiomeGenBase:
this.spawnableMonsterList.clear();
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
(side question, I know those last 3 ints are a way to determine how often they spawn but I can't find documentation on it. So which does what?)
Would I have to make another Entity class extending EntityZombie class and override the methods to do with Armor and weapon generation?
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