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Zane49er

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Everything posted by Zane49er

  1. those are called in the same places as items init and items registerRenders. I don't remember what an ItemBlock even is, so I am going to sleep, then investigate. Thanks for the advice on the registryname, I hated how long that line was.
  2. Another crash... trying to add a block (already did the other 2 items) Rift: ModBlocks: Log: This one is very different from the first two - a null pointer exception.
  3. That was it. I added that back in after seeing that the original was ItemRiftTome, but there were actually 3: item/item.itemRiftTome before. Thank you.
  4. Hmmm, the screenshot didn't get posted... anyway, I checked that multiple times, but failed to notice the extra item/item. I'll try removing that.
  5. Although I probably should update to 1.11, I am currently in 1.10.2.
  6. I've restarted development, now with much less knowledge of forge (forgetful). I found more tutorials, referenced my own work, and have a mod which adds one item. this item displays as a purple-and-black cube even though the model file is there. I will post basically the whole mod in spoilers now. references: main (volkiharEchoes): ModItems RiftTome: I am sorry to have to do such a thing, but I really don't even remember most of the development - I cannot remember what changes I made from the tutorial to version 1, let alone 1 to 2.
  7. I was going to post a log, but I've just noticed that the entire project somehow disappeared while I was trying to make a backup. If I can find it, I will come back. Otherwise, I think I should probably just restart. Edit: It didn't take long before I found the 1.7.10 version of my mod. I will lose a lot of work, but at least it's somewhere to start that isn't with nothing. Edit II: That really didn't improve the situation. I would love this mod to work out, but I don't have the time to work on it anymore. I might finish it someday, but for now, I think I'm done with Minecraft in general.
  8. I highly doubt anyone will see this, but the mod got to a point where I cannot stop it from crashing. I occasionally revisit it, but I cannot find a way to fix it. I would still like help, and any depressing half-tantrums are apologised for.
  9. I really just want to give up... This is just impossible. I cant find any good examples, things are crashing again, I still don't understand what I'm doing... I wish I could just look at wool, or the blockstate related classes, etc. but I can't, since my computer apparently doesn't have enough memory, when I upgraded 3 months ago. I just don't get it. I'll come back in a few days. If I can get an example, cool. The mod gets this feature. If not, whatever. It's not even worth it. I can just let people find the color by trial and error.
  10. I just realized I have left out a big part of the question: I have to sync the color property with the color in the block's Tile Entity, which is working fine. I have managed to make it not crash, but I have no idea how to actually use Tile Entities instead of metadata, or even how to work with metadata. Because of this, All of the rifts still appear with the original texture. I've updated the block class spoiler to new version, and added the Tile Entity. The Ideal thing would actually be to use NBT, which I believe is similar or related to metadata.
  11. Thanks, but my Json was correct. I need to set the properties in the actual class.
  12. sorry: the problem Is that the game crashes on startup. I was using properties because that is what I saw others using. I'll try metadata. After looking into it a little, I can't find a simple way in 1.10 to make metadata change the texture. Again, I'm going to see this again in 9 hours.
  13. Is it normal for me to feel horrible when I need help for stupid reasons like this? Anyway, I am very confused about the properties. I've looked at 3 useless tutorials, stared at the documentation, etc... I am going to bed, so no sense of urgency, but I am trying to achieve basic retexturing over the same model. it needs to be recolored when clicked with essence. I also eventually need the essence(an item) to have a bunch of colors. I'm sure I've got the .Jsons right, but here are the important pieces of the block class:
  14. diesieben07 is right, I was just initializing things in the wrong order, since I just initialized everything as I worked on it. Thanks, that would have taken a long time for me to notice.
  15. That was just an example, I didn't actually plan on doing that.
  16. I have been working on my mod, and everything is working pretty well, but I've been waiting for a good creative tab tutorial for a while. basically, in 1.7 i could do this: Now, in 1.10, the tabs still show up, but I cant add items to them! Anyone know what I'm doing wrong?
  17. Oh, ok... I saw saw that it required an item, and kind of gave up assuming I did it wrong, even though the other did, too. I am also trying to randomly generate these blocks, and everything is working except world.setbock and getblock have been removed. Is there a simple replacement?
  18. I don't quite understand the last part, but using the forge blockstates and registry name fixed it!
  19. If I set model to a normal model, it uses the normal model, by the way. http://pastebin.com/q7xTuMjT
  20. I just tried that method, and for some reason, the texture is not working, and it is emitting light, but the purple is still shaded.
  21. pure colors like this: https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwiv7o28gerNAhURgx4KHfwWDMYQjRwIBw&url=http%3A%2F%2Fforum.feed-the-beast.com%2Fthreads%2Fwhats-new-in-modded-minecraft-today.39595%2Fpage-176&psig=AFQjCNFQ6xVfunpaFRq3XqTUyLje6tlbuw&ust=1468278336252616 ^halfway down page https://www.google.com/search?q=minecraft+beyond+perception+map&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjogqv2mOrNAhXI1R4KHeHvAx8Q_AUICCgB&biw=1920&bih=971 ^vanilla Minecraft? and would be vastly better If it worked with 3d models.
  22. The proxy init was the thing that I fixed, but I will look into that other stuff, thanks for suggestions.
  23. I am working on a mod that adds "rifts" to the game, which I want to look like a 3d crack i that is the exact same color on all faces without shading, lighting, or any visual effects(like a green screen or lapis caelestis). I know this is possible, because I have seen resource packs do it. I actually was working with Diggking before I decided to update, so his post gives a 1.7.10 request with similar details. Note: I am not asking for a model, I used to do resource packs, I am asking for the flat effect. Also note: I am not looking for a barrier-like effect where there is a particle, I know how to do that.
  24. I am going to update, and this might be a bad place to put this, but I have already come across a huge issue: items are not loading their textures or models. based on what's in the console, it seems like the client side's initialization was never even run. I am using 1.10.2, and my code can be seen here: http://pastebin.com/jLTbSzW7 I figured it out, and fixed it, I am just an idiot who forgot to put proxy.init(); in initialization.

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