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sparky8251

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  1. Just wanted to make sure Apparently I'm able to get things that should never work to work you know. Thanks a bunch man!
  2. Ok. So I removed the unneeded class. ignorance is a powerful thing I guess. Thanks for help so far! But the only way I can get the game to launch is explicitly setting the registryName for the ItemBlock. I thought that you hinted it as being unneeded. Was that only meant to cover the unlocalizedName and creativeTab?
  3. Ok. Figured out what I needed to do to make an ItemBlock and Register that. Thanks! Client loads up fine and the ItemBlock displays properly (in inventory and in hand) but the Block is a broken texture when placed. No logs or messages saying why. Is it a .json issue?
  4. That is what I needed to do! Fixed the odd names. GameRegistry.register() breaks the client and server with a very nondescript error when I try it. I'm assuming I'm passing it something unexpected but not sure what's wrong. Error: http://pastebin.com/Fv5wSKf2 Code that produces error: https://gitlab.com/sparky8251/Aquaticraft/tree/dev
  5. I have figured out how to get my models and textures to render properly but I have an odd issue. My models/item files need to start with item.* or tile.* for this to happen. None of the tutorials I have seen need that addition to those files. Why is this? Code at: https://gitlab.com/sparky8251/Aquaticraft/tree/master Thanks!

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