Ok. So I removed the unneeded class. ignorance is a powerful thing I guess. Thanks for help so far!
But the only way I can get the game to launch is explicitly setting the registryName for the ItemBlock. I thought that you hinted it as being unneeded. Was that only meant to cover the unlocalizedName and creativeTab?
Ok. Figured out what I needed to do to make an ItemBlock and Register that. Thanks!
Client loads up fine and the ItemBlock displays properly (in inventory and in hand) but the Block is a broken texture when placed.
No logs or messages saying why. Is it a .json issue?
That is what I needed to do! Fixed the odd names.
GameRegistry.register() breaks the client and server with a very nondescript error when I try it. I'm assuming I'm passing it something unexpected but not sure what's wrong.
Error:
http://pastebin.com/Fv5wSKf2
Code that produces error:
https://gitlab.com/sparky8251/Aquaticraft/tree/dev
I have figured out how to get my models and textures to render properly but I have an odd issue.
My models/item files need to start with item.* or tile.* for this to happen. None of the tutorials I have seen need that addition to those files.
Why is this?
Code at:
https://gitlab.com/sparky8251/Aquaticraft/tree/master
Thanks!