Everything posted by SanaRinomi
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[1.10.2] Block not textured properly
Here are the screenshots: http://imgur.com/a/1p9Rv And here's the log I don't see how this didn't come to my mind earlier, but the thing is you didn't apply the directional properties to your block because you used your BasicBlocks class instead of a custom one that applies those properties. You need to implement Block#getMetaFromState(...), Block#getStateFromMeta(...), and Block#createBlockState(). Oh! That was my problem! Thanks a million for the help!
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[1.10.2] Block not textured properly
Here are the screenshots: http://imgur.com/a/1p9Rv And here's the log
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[1.10.2] Block not textured properly
Yes. Could you post your Block class? Sure! Here!
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[1.10.2] Block not textured properly
Yes.
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[1.10.2] Block not textured properly
I'm pretty sure, because I put the treeTap files where I usually have the rest of my blocks Is the name of your blockModel the same as the name it is looking for. As the pictures you posted makes me think that they are not even getting the model. But the item model is. The block model was always in mymod:models/block and the item model is really just this: { "parent": "morethingsmod:block/treeTap" }
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[1.10.2] Block not textured properly
Here are some screenshots: http://imgur.com/a/kG0Sl
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[1.10.2] Block not textured properly
I'm pretty sure, because I put the treeTap files where I usually have the rest of my blocks
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[1.10.2] Block not textured properly
Here
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[1.10.2] Block not textured properly
So what do you recommend I do? I'm just trying to render the block from my model .json file.
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[1.10.2] Block not textured properly
Hey, there! I don't know if I'm being stupid or what, but my Tree Tap block doesn't texture properly. Here is the code: Thank you in advanced for any help! <3
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[1.10.2] Anyone got a good tutorial on sub blocks?
Thx!
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[1.10.2] Anyone got a good tutorial on sub blocks?
Yes, I mean metadata
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[1.10.2] Anyone got a good tutorial on sub blocks?
I'm looking for an easy to understand tutorial on sub blocks for 1.10.2. Thanks in advanced.
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[1.10.2] Is there a way to order your creative tabs after initializing them?
Thx again. But now I have a different problem... When adding elements to the List they add null and not the item. The code between adding items and adding blocks are very similar so I'll just give you the block one because it's the first one called: https://github.com/SanaRinomi/More_Things_Mod_Minecraft_Forge/blob/master/main/java/com/holydevils/blocks/ModBlocks.java
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[1.10.2] Is there a way to order your creative tabs after initializing them?
Then what should I do?
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[1.10.2] Is there a way to order your creative tabs after initializing them?
Thats not how ANY of this works. The list you are passed in is empty, you're supposed to fill it with items... Go look at the default implementation of that function it's pretty freaking obvious. I went thought minecraft whole Creative Tab registry already.
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[1.10.2] Is there a way to order your creative tabs after initializing them?
At the beginning, yes, but I need a function that I can call after it because the list will only contain the things I want after they've been registered and I can't move the Creative Tabs function after registering the items/blocks because sid items/blocks won't show up in the tabs. Thus I need to have a function I can use after registering the items/blocks to resort the creative tabs.
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[1.10.2] Is there a way to order your creative tabs after initializing them?
21 Views and still no reply... :'( :'( :'(
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[1.10.2] Is there a way to order your creative tabs after initializing them?
I have multiple creative tabs that I initialize before I create items/blocks. Now, my question is how I can reorder said blocks and items after I've created both the creative tabs and items/blocks (because the List<> that organizes the creative tabs gets fleshed out during the registration process, I'll leave a link to the item registry as an example)? Here's my code if your wondering. Main class: https://github.com/SanaRinomi/More_Things_Mod_Minecraft_Forge/blob/master/main/java/com/holydevils/main/MainRegistry.java Creative Tabs folder: https://github.com/SanaRinomi/More_Things_Mod_Minecraft_Forge/tree/master/main/java/com/holydevils/creativetabs Item registry: https://github.com/SanaRinomi/More_Things_Mod_Minecraft_Forge/blob/master/main/java/com/holydevils/items/ModItems.java
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[Solved][1.10.2] Game crashes when registering blocks or items.
Thankx It was when I was creating the List<>
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[Solved][1.10.2] Game crashes when registering blocks or items.
But how could it be calling it with nothing if the method already requires the same item/block that itemOrder and blockOrder need.
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[Solved][1.10.2] Game crashes when registering blocks or items.
I was ordering my items in my creative tabs by when they were registered and now my game crashes upon registering items or blocks. Game crash items: Game crash blocks: My itemReg code: https://github.com/SanaRinomi/More_Things_Mod_Minecraft_Forge/blob/master/main/java/com/holydevils/items/ModItems.java My blockReg code: https://github.com/SanaRinomi/More_Things_Mod_Minecraft_Forge/blob/master/main/java/com/holydevils/blocks/ModBlocks.java
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[Solved][1.10] Need some simple help here with creative tabs.
Hi, I was just hoping someone could tell me how I can organize my creative tabs by order that they are registered?
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[Solved][1.10.2] Need help with HarvestDropsEvent...
Yeah I didn't notice this before, but making a github is recommended for later posts. Ok, Thx!
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[Solved][1.10.2] Need help with HarvestDropsEvent...
I made a GitHub just now and I've uploaded the main folder, here: https://github.com/SanaRinomi/More_Things_Mod_Minecraft_Forge
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