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nullbear

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  1. In the past, i'm used to working with 1.6 and 1.7, using mcp standalone, without forge. I have some basic understanding of how forge works, and most of my issues so far have been with the lack of documentation regarding forge classes and events and stuff not being up-to-date in the slightest. (most documentation seems to have been last updated several years ago.) What i want to do: Make blocks drop multiple different (non-block) items based on the tools they were harvested with. (ex. toolA drops 4 of object A, toolB drops 4 of object B.) There are like seventeen 'onharvest' 'onharvestbyplayer' 'onblockbreak' 'onblockharvest' and similar methods that all appear synonymous with eachother. In the past, i've been able to just go to minecraft.block or whatever and read the code, in order to understand what the methods are each used for. But this seems to have been made impossible with forge.

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