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Struxx

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  1. news problem now i have the textures in GUI but background is purple black http://www.bilder-upload.eu/upload/287767-1473174106.png
  2. i change it but dont work. in F5 i see my armor but not in my inventory
  3. what I need to do so it works? the GUI texture is missing was kann ich tun damit die GUI eine textur hat hab ja alles richtig gemacht glaube ich
  4. maybe u find the error
  5. i dont have a getArmorTextureLocation() i just have getArmorTexture(string, entity, equipmentslot, type) i fill it with getArmorTexture(plastichelmet, 49, 0 ,null); but then is "getArmorTexture" red marker and eclipse want: change method getArmorTexture(string, entity, equipmentslot, type) to getArmorTexture(ItemArmor,int,int,string) what musst i fill here?
  6. not helpfull. my english is bad i know. so were can i add this getArmorTextur... in which method ?
  7. did i need a java class for every part?(head,chest....)
  8. this "ItemPlasticHelmet.java" ? i try it but after "extends" idont know the code
  9. thats the .json File: { "parent": "item/generated", "textures": { "layer0": "plasticmod:items/plasticlegs", "layer1": "plasticmod:armor/armor_layer_2" } } and thats the itemPlasticArmor.java:
  10. http://www.bilder-upload.eu/show.php?file=cd84d9-1472046835.png i change it, but its again black,purple GameRegistry.registerItem(plasticlegs, "plasticlegs"); ModelLoader.setCustomModelResourceLocation(plasticlegs, 0, new ModelResourceLocation("plasticlegs", "inventory"));
  11. It doesnt work, this is the correkt code, right? http://www.bilder-upload.eu/show.php?file=3d30b8-1472046267.png GameRegistry.registerItem(plasticlegs, "plasticlegs"); ModelLoader.setCustomModelResourceLocation(plasticlegs, 0, new ModelResourceLocation("plasticmod:plasticlegs", "inventory"));
  12. hi why is my armor purple black? i think i have all right heres my workplace please help me .____. workplace: http://www.mediafire.com/download/imp01zip8jgruod/struxx.rar
  13. do you mean this registry.register... minecraft.getminecraft... i made this

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