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[1.10] Items' icon size
- [1.10] Items' icon size
No, it didnt work- [1.10] Items' icon size
Hi everyone!(sorry for my english) I created new item, registered it and add an icon to it Mod main class: ItemsList.java: Also I added textures to assets/littlefeatures/textures/items/autoArmorStand.png and JSON file to assets/littlefeatures/models/item/autoArmorStand.json : Icon works, however, it's too big. I tried to change "scale" value in the json file but it didnt work. Screenshot:- [1.10] Actions when player step on entity
Ok, I removed the position and spectator cheking, now it works perfectly but in the one block radius from the "auto armor stand". Timer resets in onLivingUpdate method.- [1.10] Actions when player step on entity
Ok so maybe it'll be helpful. This is in mod main class: @Mod(modid=modInfo.MODID, name=modInfo.MODNAME, version=modInfo.VERSION) public class LittleFeatures { @Instance(modInfo.MODID) public static LittleFeatures instance; @EventHandler public void init(FMLInitializationEvent event) { EntitiesList.entities(); } public static void registerEntity(Class entityClass, String name, int id) { EntityRegistry.registerModEntity(entityClass, name, id, instance, 64, 1, true); } } EntitiesList.java: public class EntitiesList { public static void entities() { LittleFeatures.registerEntity(EntityAutoArmorStand.class, "autoArmorStand", 364545); } } EntityAutoArmorStand.java (i copied all of the EntityArmorStand(minecraft's armor stand), changed variables' names and added this code): public class EntityAutoArmorStand extends EntityLivingBase { private int timer = 0; //for timer private boolean isActive = true; public void onLivingUpdate() //cooldown timer, based on ticks { if(isActive == false && timer < 60) { timer++; } else if(timer >= 60 && isActive == false) { isActive = true; timer = 0; } } public void onCollideWithPlayer(EntityPlayer player) { if(isActive == true) { int playerX = player.getPosition().getX(); int playerY = player.getPosition().getY(); int playerZ = player.getPosition().getZ(); int thisX = this.getPosition().getX(); int thisY = this.getPosition().getY(); int thisZ = this.getPosition().getZ(); if(playerX == thisX && playerY == thisY && playerZ == thisZ && !player.isSpectator() && !player.isInvisible()) { swapItemsWithPlayer(player, EntityEquipmentSlot.MAINHAND); swapItemsWithPlayer(player, EntityEquipmentSlot.OFFHAND); swapItemsWithPlayer(player, EntityEquipmentSlot.HEAD); swapItemsWithPlayer(player, EntityEquipmentSlot.CHEST); swapItemsWithPlayer(player, EntityEquipmentSlot.LEGS); swapItemsWithPlayer(player, EntityEquipmentSlot.FEET); isActive = false; } } } private void swapItemsWithPlayer(EntityPlayer player, EntityEquipmentSlot slot) { if(player.getItemStackFromSlot(slot) != null && this.getItemStackFromSlot(slot) == null) { this.setItemStackToSlot(slot, player.getItemStackFromSlot(slot)); player.setItemStackToSlot(slot, null); } else if(player.getItemStackFromSlot(slot) == null && this.getItemStackFromSlot(slot) != null) { player.setItemStackToSlot(slot, this.getItemStackFromSlot(slot)); this.setItemStackToSlot(slot, null); this.playEquipSound(player.getItemStackFromSlot(slot)); } else if(player.getItemStackFromSlot(slot) != null && this.getItemStackFromSlot(slot) != null) { ItemStack playerStack = player.getItemStackFromSlot(slot); ItemStack thisStack = this.getItemStackFromSlot(slot); this.setItemStackToSlot(slot, playerStack); player.setItemStackToSlot(slot, thisStack); } }- [1.10] Actions when player step on entity
Hi everyone! (sorry for my english) I want to create my own Armor Stand(call it "auto armor stand") which is activated when player "step on" it. I used onCollideWithPlayer method, in which I wrote verifying of that the player is in the same block as the "auto armor stand". If it's true, another method swaps armor: public void onCollideWithPlayer(EntityPlayer player) { if(isActive) { int playerX = player.getPosition().getX(); int playerY = player.getPosition().getY(); int playerZ = player.getPosition().getZ(); int thisX = this.getPosition().getX(); int thisY = this.getPosition().getY(); int thisZ = this.getPosition().getZ(); if(playerX == thisX && playerY == thisY && playerZ == thisZ && !player.isSpectator() && !player.isInvisible()) { swapItemsWithPlayer(player, EntityEquipmentSlot.MAINHAND); swapItemsWithPlayer(player, EntityEquipmentSlot.OFFHAND); swapItemsWithPlayer(player, EntityEquipmentSlot.HEAD); swapItemsWithPlayer(player, EntityEquipmentSlot.CHEST); swapItemsWithPlayer(player, EntityEquipmentSlot.LEGS); swapItemsWithPlayer(player, EntityEquipmentSlot.FEET); isActive = false; } } I used "isActive" variable to make swap worked once, then went to cooldown. The problem is that the method all the same have a time to work twice and in the and armor doesn't swap. What should I do to fix this? p.s. Armor stand and "auto armor stand" is an entity - [1.10] Items' icon size
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