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Curtuff

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Everything posted by Curtuff

  1. Well whatever it does, changing it to "4" made the server run as smooth as silk. I haven't seen a drop under 600 fps yet!
  2. That's a better explanation. Or you could of just simply said it... "spare's your hard drive from additional unnecessary read/writes from people running back and forth while they are in a area". If a chunk is 16x16 blocks I could change this value to 4 which would give the server a cache of 64x64 blocks loaded into cache? Does that sound correct?? Although, that doesn't make a lot of sense because you'd be taxing your system even harder by the chunks being load at the edge of the radius... What's the point of the cfg setting then...
  3. I'm sorry LexManos, that's not how I understood it by diesieben07 Quote. Then can you tell me exactly what get's cache'd by the "dormantChunkCacheSize=0" in the cfg?
  4. I guess I didn't word it properly but this answer sounds like what I was looking for. Basically the chunks around the spawn in (portal) will retain in the cache? How many chunks to retain to be optimal should I go with is the next question? I'm thinking to base this off my render distance would be sufficient if I'm reading this answer correctly. Also, is there a CFG guide for Forge? I still unable to find any... Thanks...
  5. I'm trying to get acquainted with the Forge and ForgeChunkLoading CFG files. Is there a guide to better understand what some of these different commands control and how to properly set them based on the server that is being hosted? OR Can you tell me if tell me if keeping chunks in dormant cache will allow dimensions to stay open longer? The mod were playing kick's the player back to overworld upon death. The server will unload the dimension causing the initial chunk load lag. I'm guessing keeping a cache would help limit this from occurring... Thanks
  6. Thanks a bunch... I'll take that as it's the best it's going to be and roll with it. I'm only 5 months into Minecraft since I bought it and am now just enjoying the massive mods the rest of you have enjoyed for years. This might be to much to ask, but I'm running a Rouguelike Dungeons, Nevermine 2, Divine RPG and Orespawn server. I've already hit the ground running with Minetweaker3 and have balanced the mods so none OP the other based on difficulty obtaining the armor/weapons. If anyone could suggest another mod or 2 that would compliment these, I'd appreciate it GREATLY! Thanks so much!
  7. I've been hosting my own server and have been playing around with my own startup scripts. I understand these tend to run better when "nogui" is added. What I don't understand is when I don't include the "nogui" in the script, why does the gui hit all 16 cores much harder? An why doesn't it show the amount of RAM that's been dedicated towards the initial startup despite what's written in the script? Any extra tip's would be appreciated! Thanks for Looking...
  8. Thanks for the answer... But you raised another question, why isn't 1.7.10 no longer being supported if that's what most modder's have wrapped their mods around? What's going to be the new norm?
  9. Sorry I've just about read every changelog and forum help post I can find... I'm trying to understand the differences between the "Installer", "Installer-win", "Src" and "Universal"? I can't help but wonder if one download is better then the other for my server and I just can't find the answer. Thanks a bunch...
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