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Minecraft Forge vs Bukkit, what does Forge have what Bukkit dont?
Excellent answer so i think to stay on Forge makes alot easyer for me, since i never realy learn java only through lookin at tutorials of minecraft coding and this forum is very special to me bcuz all their help made me a small minecraft forge coder. thanks@all for your answers and have a happy new year since i forget to say that here !
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Minecraft Forge vs Bukkit, what does Forge have what Bukkit dont?
Hello Dear Community, im asking myself, what does forge makes better then bukkit? bcuz , i see ppl do "RPG" server on "bukkit" servers but why?!?, i mean, on bukkit you cant add "custom armor/weapons/items" or ? so where is the point on other hand forge allow to do all this stuff but why does forge isnt as bukkit? I mean the same stuff which you code on "bukkit" you can code them on "forge" aswell or am i wrong?
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[1.10.2] Respawn Blocks after 10-15min
at the end, at 9266 regions, if i try to make them "reload" every 15min , the server will lag ... so i think to restart the server every 2h with a function which reloads the "not destroyed world" is alright.
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[1.10.2] Respawn Blocks after 10-15min
ok its an I = Input O = Output file ... but how shall i do that i mean, i would make it respawn my "regions" on ea.15min he would reload the region, but do the "Server itself" have a function which makes reload the regions or do i have to code an i/o function? and if i have to code any i/o function, where shall i call it, in which section in my code etc :3
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[1.10.2] Respawn Blocks after 10-15min
ok thanks ^.^ i will take a look into it, if i cant manage that , i will write respond here
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[1.10.2] Respawn Blocks after 10-15min
i cant find any specificated file called "io" , here 2pictures from my "regions" there are alot and from the "Search" that i couldnt find anything
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[1.10.2] Respawn Blocks after 10-15min
is there any tutorial for this ? is it difficult to make ?
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[1.10.2] Respawn Blocks after 10-15min
well i got a world which is that big, and ye, if there would be something live worldedit with a "WAND" which could make it easyer it would be amazing but as i can see there is nothing, becouse if i would have to safe ea. block manualy it would take ages .. And Yes, its a "PVP" World where ppl can use "special devilfruits" which destroy much ... so i wanted to make everything respawn after 10-15min :3
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[1.10.2] Respawn Blocks after 10-15min
the thing is, the world is 790.000.000.000 Blocks big , so i dont think that i can save all that blocks and make them respawn
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[1.10.2] Respawn Blocks after 10-15min
Hello@All, is there Any way to make respawn destroyed blocks after 10-15min? I got a "PVP" world where i want to make the blocks respawn after a certain time ... any way?
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[1.10.2] Item Goes Away after Rightclickt
thx, saw it, changed it, thank you Merry Christmas!
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[1.10.2] Item Goes Away after Rightclickt
So i got a small problem ... dunno why , cant find the small error , or i forget anything? import DevilFruitSkills.IceBall; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.world.World; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class IceBallItem extends Item{ public IceBallItem() { super(); this.setMaxStackSize(1); } public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand) { if (!playerIn.capabilities.isCreativeMode) { --itemStackIn.stackSize; } worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.4F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); if (!worldIn.isRemote) { IceBall entitythrowable = new IceBall(worldIn, playerIn); entitythrowable.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F); worldIn.spawnEntityInWorld(entitythrowable); } playerIn.addStat(StatList.getObjectUseStats(this)); return new ActionResult(EnumActionResult.SUCCESS, itemStackIn); } } after rightclick the entity get spawned but my item is gone the "return" function should help me there but dont know how to realitze it .. he has to return "null" or the "item" ? i mean after he uses it i want still to keep the item
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[1.10.2] Starter Items // After eating get item
so i want to make him get "Multiple Items" , this works so far: @Override public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) { super.onItemUseFinish(stack, worldIn, entityLiving); return new ItemStack(Items.BOW); } but what do you mean by " this method instead of returning a new ItemStack" , everytime i remove "return" it just show me an error up
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[1.10.2] Starter Items // After eating get item
Thanks CHoonster, the NBT Work, now i wanna see if i can make an "ItemSoup"
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[1.10.2] Starter Items // After eating get item
Hello Dear Community, i got 2 questions, how to make "Starter Items" , what i mean with "Starter Items" is that when a "new" player joins the server he get items i select. another thing, im doing a "Devil fruits" mod with many new sword/armors etc .. BUT well, how 2 code an item and on "rightclick" i eat it or i use it and it will give me some new items. so well "On Rightclick" ... but i cant find any function or any tut. for this kind of thing and as i know there is no item in Minecraft which does what i need
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