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KalebCraft // TheCubeCub

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Everything posted by KalebCraft // TheCubeCub

  1. Not really... I'm kinda new to modding, I've done some basic 1.7.10 modding ages ago, but yeah. Pretty new.
  2. I'm using 1.11.2, What is an IBlockState parameter? P.S. Thanks for the fast reply
  3. package com.yourtinyhero.notenoughthings.blocks; import java.util.Random; import com.yourtinyhero.notenoughthings.NotEnoughThings; import com.yourtinyhero.notenoughthings.Reference; import net.minecraft.block.Block; import net.minecraft.block.BlockBreakable; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.BlockRenderLayer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockSoulGlass extends BlockBreakable { public BlockSoulGlass() { super(Material.GLASS, translucent); this.setLightOpacity(5); this.setUnlocalizedName(Reference.NotEnoughThingsBlocks.SOULGLASSBLOCK.getUnlocalizedName()); this.setRegistryName(Reference.NotEnoughThingsBlocks.SOULGLASSBLOCK.getRegistryName()); this.setCreativeTab(NotEnoughThings.tabNotEnoughThings); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } public boolean isOpaqueCube() { return false; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } protected boolean canSilkHarvest() { return true; } public boolean isFullCube() { return false; } public int getRenderBlockPass() { return 1; } } My code above

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