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[1.10.2] TE rendering update
Is this what you mean? @Override public SPacketUpdateTileEntity getUpdatePacket() { NBTTagCompound nbtTag = new NBTTagCompound(); this.writeToNBT(nbtTag); return new SPacketUpdateTileEntity(getPos(), 1, nbtTag); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity packet) { this.readFromNBT(packet.getNbtCompound()); }
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[1.10.2] TE rendering update
public void setStack(ItemStack stack) { this.stack = stack; this.markDirty(); if (worldObj != null) { IBlockState state = worldObj.getBlockState(getPos()); worldObj.notifyBlockUpdate(getPos(), state, state, 3); } } Is it suppose to be somewhere else? because it doesn't work.
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[1.10.2] TE rendering update
I made a pedestal, you right click items on and off of it, or shift right click to open the gui. most of it works fine except when you right click an item off the pedestal it still renders there until you log out or open the gui. I am at a loss as to what to do. Pedestal Block Code Pedestal TE Code Pedestal TESR
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[1.10.2] Problems with TE and GUI
Replaced Main.MODID + ":gui/PedestalGUI" with Main.MODID + ":textures/gui/PedestalGUI.png" and it works now but for some reason the item on the pedestal render won't update unless the gui is open and closed...
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[1.10.2] Problems with TE and GUI
Thanks, So now the screen greys out and you can highlight the inv in the gui but it doesn't actually show the gui, any ideas? ::EDIT:: I'm an idiot, I was not drawing a background png for the gui. But, now I am having difficulty registering the texture file...
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[1.10.2] Problems with TE and GUI
Ok, I fixed github. I don't know why it wasn't syncing right but the files are there now. Block https://github.com/Janellope/DigiCraft/blob/master/src/main/java/janellope/digicraft/block/miscblocks/BlockPedestal.java GUI container https://github.com/Janellope/DigiCraft/blob/master/src/main/java/janellope/digicraft/guicontainer/ContainerTEPedestal.java GUI handler https://github.com/Janellope/DigiCraft/blob/master/src/main/java/janellope/digicraft/network/ModGuiHandler.java Tile entity https://github.com/Janellope/DigiCraft/blob/master/src/main/java/janellope/digicraft/tileentity/miscblocks/TEPedestal.java TE GUI https://github.com/Janellope/DigiCraft/blob/master/src/main/java/janellope/digicraft/client/gui/TEPedestalGUI.java
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[1.10.2] Problems with TE and GUI
I have a working TE pedestal, you right click with an item it puts that item on the pedestal, I am attempting to, when shift right click it opens a gui of the pedestal's inv. I followed bedrockminer's tutorial as I have not found anything good for 1.10 yet and got an errorless build with a gui and a gui handler but when I shift right click the pedestal nothing happens, no error, no crash, no gui... nothing Github: https://github.com/Janellope/DigiCraft This is the code that should be executing at a shift right click: if (!world.isRemote) { player.openGui(Main.instance, ModGuiHandler.TEPedestalGUI, world, pos.getX(), pos.getY(), pos.getZ()); } return true; any help is greatly appreciated, it feels like every night I come here with a new problem and every morning with the help of this forum I solve the previous problem. Thank you all for such wonderful support.
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[1.10.2][SOLVED] TESR not rendering entities
Ok, so there was an easy fix, I was not implementing ItemModelProvider but now the call GL11.GL_SMOOTH, GL11.GL_FLAT, and GL11.GL_QUADS are crashing the game. crash report here: http://pastebin.com/L3ECdbui I removed the "handle" renders and it works fine now. Thanks everyone!
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[1.10.2][SOLVED] TESR not rendering entities
I registered the item model with Main.proxy.registerItemRenderer(block, 0, "pedestalblock"); and bound the TESR to the tile entity with ClientRegistry.bindTileEntitySpecialRenderer(PedestalTileEntity.class, new PedestalTESR()); not sure how to register the the renderer.
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[1.10.2][SOLVED] TESR not rendering entities
I am following this tutorial http://modwiki.temporal-reality.com/mw/index.php/Render_Block_TESR_/_OBJ-1.9 and while I can get the pedestal to render, to take my item, and save/ load the nbt the pedestal item does not render and the entity in the pedestal's inv. does not render. any help is greatly appreciated. https://github.com/Janellope/DigiCraft
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[1.10.2] [SOLVED] Custom furnace crashes when used with custom ore
Thank you so much. It works now!
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[1.10.2] [SOLVED] Custom furnace crashes when used with custom ore
Sorry but I am not sure I understand. Do I need to swap out GameRegistry.register(block);? or am I doing something else wrong?
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[1.10.2] [SOLVED] Custom furnace crashes when used with custom ore
Sorry. http://pastebin.com/pYC0EQT4
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[1.10.2] [SOLVED] Custom furnace crashes when used with custom ore
Using the normal furnace with the custom ore works fine, using the custom furnace with vanilla ore works fine but try to use the custom furnace with the custom ore and the game crashes. Any help? Git:https://github.com/Janellope/DigiCraft
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