Putting a build together for a new machine and having performance problems when the client loads. Currently it 'hangs' toward the end on reloading model (factory I think). It does actually recover and then the game runs totally fine with no performance issues whatsoever, even with shaders turned on. This hang though lasts about 5 minutes, which is pretty damn annoying.
My machine is extremely beefy (i7, 8 core, 32gig). I set up forge to run with the following profile:
"Forge-1.10.2": {
"name": "Forge-1.10.2",
"lastVersionId": "1.10.2-forge1.10.2-12.18.1.2011",
"javaArgs": "-Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn4G"
}
It chews through the memory (I was playing with the min value so I kind of expected that). I could set the min back to 128 and bump up the max as I have mem to spare but I was curious as to why it might be doing this.
I'm using a combination of ConquestReforged, Optifine and Sildur's Shaders but the same combination on my older machine seemed to have no problems starting up.
Any help would be appreciated. Thanks!