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sieggy80305

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  1. Thanks for the clarification guys. Didn't get a chance to try the change (wasn't home last night) but I'll mess with it tonight.
  2. Gotcha. 4G max and 128M min then. I'll give it a try when I get home.
  3. That's what I guess and I can change that easy enough. However, still looking for the solution on the bigger problem on why forge takes 5 minutes to load model factory.
  4. Putting a build together for a new machine and having performance problems when the client loads. Currently it 'hangs' toward the end on reloading model (factory I think). It does actually recover and then the game runs totally fine with no performance issues whatsoever, even with shaders turned on. This hang though lasts about 5 minutes, which is pretty damn annoying. My machine is extremely beefy (i7, 8 core, 32gig). I set up forge to run with the following profile: "Forge-1.10.2": { "name": "Forge-1.10.2", "lastVersionId": "1.10.2-forge1.10.2-12.18.1.2011", "javaArgs": "-Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn4G" } It chews through the memory (I was playing with the min value so I kind of expected that). I could set the min back to 128 and bump up the max as I have mem to spare but I was curious as to why it might be doing this. I'm using a combination of ConquestReforged, Optifine and Sildur's Shaders but the same combination on my older machine seemed to have no problems starting up. Any help would be appreciated. Thanks!
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