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ChemyCakes

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Everything posted by ChemyCakes

  1. Thanks for the quick reply, and that does work, but shouldn't there be a more concise way to do it? This is what I have. Predicate<ItemStack> predicate3 = new PotionHelper.ItemPredicateInstance(ModItems.itemName); PotionHelper.registerPotionTypeConversion(PotionTypes.NIGHT_VISION, predicate3, PotionTypes.INVISIBILITY); PotionHelper.registerPotionTypeConversion(PotionTypes.LEAPING, predicate3, PotionTypes.SLOWNESS); PotionHelper.registerPotionTypeConversion(PotionTypes.LONG_LEAPING, predicate3, PotionTypes.LONG_SLOWNESS); PotionHelper.registerPotionTypeConversion(PotionTypes.SWIFTNESS, predicate3, PotionTypes.SLOWNESS); PotionHelper.registerPotionTypeConversion(PotionTypes.LONG_SWIFTNESS, predicate3, PotionTypes.LONG_SLOWNESS); PotionHelper.registerPotionTypeConversion(PotionTypes.HEALING, predicate3, PotionTypes.HARMING); PotionHelper.registerPotionTypeConversion(PotionTypes.STRONG_HEALING, predicate3, PotionTypes.STRONG_HARMING); PotionHelper.registerPotionTypeConversion(PotionTypes.POISON, predicate3, PotionTypes.HARMING); PotionHelper.registerPotionTypeConversion(PotionTypes.LONG_POISON, predicate3, PotionTypes.HARMING); PotionHelper.registerPotionTypeConversion(PotionTypes.STRONG_POISON, predicate3, PotionTypes.STRONG_HARMING); PotionHelper.registerPotionTypeConversion(PotionTypes.WATER, predicate3, PotionTypes.WEAKNESS); That's a whole lot more code than a small line that gives all the same properties of an item. You know?
  2. Hi I'm trying to give an item I create the same brewing properties as fermented spider eyes. In 1.7.10 the code to get it to work was : .setPotionEffect(PotionHelper.fermentedSpiderEyeEffect); I can't find the equivalent to this in 1.10.2, I have a feeling it's going to use the PotionHelper class but I'm having some trouble understanding where to call it.
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