Everything posted by MrPablo2000
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[1.12.2]Making a custom wire, what is connecting also to up and down
I mean redstone power, I haven't got my own energy system, just redstone.
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[1.12.2]Making a custom wire, what is connecting also to up and down
In the future I will add one model for all states - this is the electrical post element. Graphic connection doesn't interesting me - I only want to make this block connectable to up/down in "java" mean, to make it possible to provide power to up. (I don't know how to describe it..)
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[1.12.2]Making a custom wire, what is connecting also to up and down
I change this, it isn't crashing now, but it still doesn't provide energy to up...
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[1.12.2]Making a custom wire, what is connecting also to up and down
I tried to solve this problem, but i don't know how. I tried to make a block, what is a cable(such as a redstone wire), but it must connect also with up and down(for example - redstone conduits ). I tried to understand vanilla redstone wire code, and modify it to my needs - but it doesn't working(it's crashing). Code CommonProxy SlupGora: CrashReport: Maybe You will know how to solve it.
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Custom lamp problem 1.12.2
I try it, but i don't know how to connect fancing variants and state value This is my blockstate: https://pastebin.com/kCKusa9w This is my class code: https://pastebin.com/r2TTqG5e and this is crash... https://pastebin.com/fzNQ1xke
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Custom lamp problem 1.12.2
I try to do it with crops code, but i never works with Properties...Have you any toturial about it ?
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Custom lamp problem 1.12.2
Block Properties? You mean .setHardness, .setLightLevel etc?
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Custom lamp problem 1.12.2
I still don't know how to do it.. I try this way, to use only 1 block: public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (!worldIn.isBlockPowered(pos)) { isActive=false; } } } In constructor: if(this.isActive=true) { setLightLevel(1F); } and boolean: private boolean isActive = false; But it stil doesn't work...
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Custom lamp problem 1.12.2
I try to use getActualState, but its marked as @Deprected Why it isn't true ?
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Custom lamp problem 1.12.2
I must use 2 blocks, because i use 2 the same models, but with diferrent texture. How?
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Custom lamp problem 1.12.2
Hi, it me - again... I want to make my neon letter as a redstone lamp. I use the code from RedstoneLight.class. When I power my block, its working. It place block NeonLetterENeonActive...but with another rotation as NeonLetterEIdle... My default direction is West, but i make a method that the block rotates to player on placing. For example: Idle block is north, but when i power it, the powered block are placed with default, west rotation.. What i must change in code, to get this: when i power the block, powered block has the same ratation as unpowered? I use this code - it's coppied from vanilla RedstoneLight:
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[1.12.2]Problem with texture???
When i wrote code for other blocks, by mistake I deleted neonletterENeon.initModel(); method from ModBlocks - that it wasn't work.... Thanks for help
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[1.12.2]Problem with texture???
But for other models i didn't register item model's and they are showing..
- [1.12.2] Ladders
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[1.12.2] Ladders
Draco, sorry, I don't speak English very well, I'm Polish , than sometimes my anserws haven't got sense in english, but have got sense in polish
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[1.12.2]Problem with texture???
I'm not writing about it. I'm writing about block what i called "neonletter.e.neon" - this model doesn't load in inventory, but loads correctly when i place it.
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[1.12.2] Ladders
Ekhm, you don't understand my post or it hasen't got sens ?
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[1.12.2] Ladders
I'm not sure, but I think that Stanwise wants to make his own ladder, which can be reached faster up.
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[1.12.2]Problem with texture???
Thanks - now it's working I have one more question - My custom block model doesn't load in inventory - the code is the same as in other models, I only change the model name... neonletter.e.neon.json (blockstate) eclipse log:
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[1.12.2]Problem with texture???
Yes, I see it before I send this topic to forum. But what I should do ?
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[1.12.2]Problem with texture???
Hi, I modeled to my mod neon transformator in online editor clara.io . I downloaded fished model with my texture - but when I'm loading it to the game, model shows but texture no This is eclipse log: My transformator.neon.obj file: https://pastebin.com/eaKRXjjV transformator.neon.mtl file: https://pastebin.com/EbJ4Tgwj
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[1.12.2]Need OBJ model redering toturial # And other problems..
Yea, I trye once more to re-install JRE and JDK, I installed the newest Eclipse, Photon, and now it's working. Thanks everyone! -To close-
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[1.12.2]Need OBJ model redering toturial # And other problems..
I know how to open build path editor, but what I should change in it ?
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[1.12.2]Need OBJ model redering toturial # And other problems..
How ?
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[1.12.2]Need OBJ model redering toturial # And other problems..
But this is the worst! Eclipse doesn't marking error. In class it shows I have error, but in main package i haven't got errors... I try to resetup all workspace, but still is the same problem..I also try to download newest eclipse - still problem is awaible...
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