So, I'm writing this mod, and I would love to share this experience with other people.
I started modding a few months back and love it: I have ideas and willingness to create a nice mod.
But I'm sure in group is goin' to be a hell of a lot of fun.
Who am I looking for?
Literally anybody: I myself am bad at art, even if pixel-art. So a pixel artist would be awesome.
I do programming and (by now) I know some stuff about modding, and I'm willing to share my (little) experience with others.
But I'm also prepared to learn. So if you are a newbie modder or you are a genius at it, I just do not care.
Also ideas and feedback appreciated.
Whoami
Actually, I have never written a single line of Java before starting with modding, always relying on C++ (especially for work), C# or python (or anything else ). Sometimes I still am confused about some "meta" technique that only Java uses, but I'm starting to get a hang of it.
Why?
The idea is to have fun. I like coding, I like doing ugly pixel art, and modding is extremely fun.
If I manage to write something others can enjoy, then I am extra happy.
Plans
The idea is probably one many already had and nothing extremely original (looking at AtomiCraft, but even Azanor's Thaumcraft).
Here is the idea: manipulating
items by decomposing them to the chemical elements (Hydrogen, Helium, ...) that constitute them. I want something that is somehow scientifically accurate (so learn while having fun). Knowing myself
I also want to put some dark humour into the mix . On top of this there would be a layer of somewhat useful/fancy items, crafted using "element decomposition" mechanic(s).
So it's gonna be a tech mod. And I am dreaming big.
Here some examples:
- of curse a way to store elements within Minecraft, this I've done so far using items with NBT data;
- a way to obtain/craft with chemical elements: this includes shaped/shapeless crafting, but also machines, like:
- an extractor (DONE), that "decomposes" an item into it's fundamental elements (at a cost), for instance iron ingots in (you guessed it) iron.
- a "composer?/synthesiser" that creates items from elements (at a cost)
- fusion reactor: create heavier elements
- fission reactor: create lighter elements
- power gen: (of course) fission/fusion should have a power gen feature
- ore duplication (of course ) or more
- weapons/armor/shields
Some item that I added/plan to add shortly (that has nothing to do with the mechanics):
- detector (DONE): an item that emits Redstone when a player is within a specified space (can be made configurable)
- clock (DONE): an item that emits a Redstone based on the real time (not a Minecraft solar panel)
- a time-machine: configurable to set the time of the day (at a cost ofc)
- a lamp (yes, a lamp): that emits light as specified by a GUI
- a portable beacon: name says it all
- a manual (with some accurate scientific information and standard stuffs)
- integration with other mods: usual stuff
What is there for now?
I already written a bunch of ugly code and painted some extremely ugly texture, to demonstrate the intent. Here some ideas:
https://www.youtube.com/my_videos?o=U
TL;DR whatever, just join me
PS: why a new mod and not join another team/mod? I want something different.