Jump to content

DrakusorU

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by DrakusorU

  1. I managed to make it grow 1 more block, but I have a problem with the function updateTick I've got the function from another mod, but that mod was making the crop grow 3 blocks, so I tried to make it grow only 2 but it doesnt update corectly.. well.. it doesnt grow fully.. it looks like this http://prntscr.com/deb0g9 instead of http://i.imgur.com/dOAPPQ5.png I was trying to recreate the flax mod from 1.7.10 so the assets are taken from that mod.. I know it is because of this function because I messed around for like 2 hours trying figure out what was wrong the original code: /*public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { int j = ((Integer)state.getValue(AGE)).intValue(); if ((j != 9) && (j != 10) && (j != 11) && ((worldIn.getBlockState(pos.down()).getBlock() == this) || (canBlockStay(worldIn, pos, state)))) { if ((worldIn.isAirBlock(pos.up())) || (j == 4) || (j == 7)) { if (worldIn.getLightFromNeighbors(pos.up()) >= 9) { if ((j == 0) || (j == 1) || (j == 2)) { worldIn.setBlockState(pos, getStateFromMeta(j + 1)); } if (j == 3) { worldIn.setBlockState(pos, getStateFromMeta(4)); } if (j == 5) { worldIn.setBlockState(pos, getStateFromMeta(6)); } if (j == 6) { worldIn.setBlockState(pos, getStateFromMeta(7)); worldIn.setBlockState(pos.up(), getStateFromMeta(); } if (j == { worldIn.setBlockState(pos, getStateFromMeta(10)); worldIn.setBlockState(pos.down(), getStateFromMeta(9)); worldIn.setBlockState(pos.down(2), getStateFromMeta(9)); } if (((j == 4) || (j == 7)) && (worldIn.getBlockState(pos.up()).getBlock() == this)) { int k = ((Integer)worldIn.getBlockState(pos.up()).getValue(AGE)).intValue(); if (k == 5) { worldIn.setBlockState(pos.up(), getStateFromMeta(6)); } if (k == 6) { worldIn.setBlockState(pos.up(), getStateFromMeta(7)); worldIn.setBlockState(pos.up(2), getStateFromMeta(); } if (k == 7) { worldIn.setBlockState(pos.up(2), getStateFromMeta(11)); worldIn.setBlockState(pos.up(), getStateFromMeta(10)); worldIn.setBlockState(pos, getStateFromMeta(9)); } if (k == { worldIn.setBlockState(pos.up(), getStateFromMeta(11)); worldIn.setBlockState(pos, getStateFromMeta(10)); worldIn.setBlockState(pos.down(), getStateFromMeta(9)); } } } } } }*/ what I tried to do and have now: public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { int j = ((Integer)state.getValue(AGE)).intValue(); if (((worldIn.getBlockState(pos.down()).getBlock() == this) || (canBlockStay(worldIn, pos, state)))) { if ((worldIn.isAirBlock(pos.up()))) { if (worldIn.getLightFromNeighbors(pos.up()) >= { if ((j == 0) || (j == 1) || (j == 2)) { worldIn.setBlockState(pos, getStateFromMeta(j + 1)); } if (j == 3) { worldIn.setBlockState(pos, getStateFromMeta(4)); } if (j == 4) { worldIn.setBlockState(pos, getStateFromMeta(5)); } if (j == 5) { worldIn.setBlockState(pos, getStateFromMeta(6)); } if (j == 6) { worldIn.setBlockState(pos, getStateFromMeta(7)); worldIn.setBlockState(pos.up(), getStateFromMeta(); } if ((j == 7) && (worldIn.getBlockState(pos.up()).getBlock() == this)) { int k = ((Integer)worldIn.getBlockState(pos.up()).getValue(AGE)).intValue(); if (k == { worldIn.setBlockState(pos.up(), getStateFromMeta(9)); } if (k == 9) { worldIn.setBlockState(pos.up(), getStateFromMeta(10)); } if (k == 10) { worldIn.setBlockState(pos.up(), getStateFromMeta(11)); } if (k == 11) { worldIn.setBlockState(pos.up(), getStateFromMeta(12)); } if (k == 12) { worldIn.setBlockState(pos.up(), getStateFromMeta(13)); } if (k == 13) { worldIn.setBlockState(pos.up(), getStateFromMeta(14)); } } } } } } the crop json: { "forge_marker": 1, "defaults": { "model": "cross" }, "variants": { "age": { "0": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_0" } }, "1": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_1" } }, "2": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_2" } }, "3": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_3" } }, "4": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_4" } }, "5": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_5" } }, "6": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_6" } }, "7": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_7" } }, "8": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_8" } }, "9": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_9" } }, "10": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_10" } }, "11": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_11" } }, "12": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_12" } }, "13": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_13" } }, "14": { "textures": { "cross": "xcrops:blocks/flax/flaxBlock_stage_14" } } } } } what confuse me the most is the part where I add the second block and where I need to update it..
  2. Hi, first of all im new to java ( I know the basics, I can manage to solve myself most of the problems I encounter ).. for like 2 days im searching how to make a 2 blocks tall crop, i've been looking into other mods how they did it, i've been searching everywhere.. now i am at the stage where I created the crop, it grows, it drop the items I want, but I want to make it grow 1 more block like this http://i.imgur.com/dOAPPQ5.png for example.. exactly this mod ( flax mod from 1.7 ) I tried to recreate in 1.10 for myself.. I pretty much followed this tutorial http://shadowfacts.net/tutorials/forge-modding-1102/ to make my mod, so its almost indentical.. what I want exactly to do is once again, make it grow 2 blocks, when I break the top block to receive more items as its fully grown aswell if I break the buttom block when its fully grown, but if I break the bottom without being fully grown to receive only the seed back.. i've searched a lot how to do this for 1.10.. if there was already a topic about this, im sorry but I couldnt find it..
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.