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BobbyJason211

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Everything posted by BobbyJason211

  1. Just one other thing, not really related but how would I make this if statement only run once because at the moment the sound is continuously played until the entity no longer has an attack target. if (this.getAttackTarget() != null) { this.playSound("mob.zombiepig.zpigangry");
  2. Thanks! So I started doing this method however I'm not too sure what to call to increase the speed
  3. Hello! I created an entity that attacks the player like any other monster. However I set it's movement speed to a low number as it is slow when it walks. I want it's movement speed to increase when the player (not on creative) comes in range of the mob similar to a ZombiePigMan however doesn't only happen after its hit. How would I do this?
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