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raghalin

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Everything posted by raghalin

  1. ok Thanks very much. Ill look into grabbing another comp
  2. I thought I had the 64, but just in case I uninstalled and rand the offline since that stated it was 64. so good news, I can now set the bat file to more memory so server runs without pausing, but I still see [00:04:05] [server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 8615ms behind, skipping 172 tick(s) I set the current bat at 4g, should I try upping it more? (standing around at night with mobs around task mgr says I'm using 6.7g / 16g
  3. windows 10 64bit system java version 8 update 111 (not finding anything saying 32/64) comp has 16g ram task manager is reading that server + game + other stuffs is using apx 6.7g of total
  4. I've got a server for 10.2 running Forge 2151 but get the "Can't keep up! Did the system time change, or is the server overloaded?" i have the server starting with a .bat with java -Xmx1024M -Xms1024M -jar forge-1.10.2-12.18.2.2151-universal.jar pause if I try to set the Xmx to 2048 or more then error occurred during initalization of VM could not reserve enough space for 2097152KB object heap I have set minecraft properties to be able to use up to 4g. using the profile -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M with game running , at 1g or 4g, and 1g set for server it will run. but i cant even get the server to start up alone if i set more then 1g in the .bat running on a Intel i7-4770k cpu @ 3.5gh with 16g ram directx 12, windows 10 -64bit running pure vanilla game the F3 mem usage shows ask 350m ~ with forge only loaded into game mem jumps to 900m~ with mods installed on game or server mem goes over 1g so i upped to 4g. but server will crash due to not enough memory. I wanted to look at the tutorial forums http://minecraftforge.net/wiki/Tutorials but only get a 404 not found message.
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