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pack_of_14eggies

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Everything posted by pack_of_14eggies

  1. Thanks for the heads up. Would you recommend updating to 1.10 or 1.11? Also should I delete this thread? or just leave it?
  2. Since I wont be able to get help here, is there any other forum you could suggest? I plan on releasing this version for 1.7.10 then updating to 1.8 or 1.10 for the next release, so I kind of need help with this for 1.7.10.
  3. Hello all. This is my first time posting here. I have had some trouble with Gui rendering in my mod. As shown by the screenshots below, when the sixth slot in the custom hotbar is filled, the entire game begins to go nuts. The bar behind it darkens, the chat becomes a solid box and item names become "doubled"? http://i1317.photobucket.com/albums/t627/Mitchell_Bagot/screenshot1_zpsk0l1nfei.png[/img]http://i1317.photobucket.com/albums/t627/Mitchell_Bagot/screenshot2_zps4my3rz1b.png[/img] Here is my Gui code here, just ask if anything more is required. Thank you for the help!\ package com.slugterra.gui; import org.lwjgl.opengl.GL11; import com.slugterra.entity.properties.ExtendedPlayer; import com.slugterra.lib.Strings; import cpw.mods.fml.common.eventhandler.EventPriority; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; public class GuiSlugBeltOverlay extends Gui{ private Minecraft mc; public static int selslot; protected static final RenderItem itemRenderer = new RenderItem(); public GuiSlugBeltOverlay(Minecraft mc){ super(); this.mc = mc; } private ExtendedPlayer props; @SubscribeEvent(priority = EventPriority.NORMAL) public void onRenderExperienceBar(RenderGameOverlayEvent event){ if(event.isCancelable() || event.type != ElementType.HOTBAR){ return; } ScaledResolution scaledresolution = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight); int k = scaledresolution.getScaledWidth(); int l = scaledresolution.getScaledHeight(); GL11.glDisable(GL11.GL_LIGHTING); //get player properties if(props == null){ props = ExtendedPlayer.get((EntityPlayer)this.mc.thePlayer); this.selslot = props.invslot; } for (int i1 = 0; i1 < 6; ++i1) { int k1 = l / 2 - 87 + i1 * 22;//change last value to push up or down this.renderInventorySlot(i1, 6, k1); } GL11.glEnable(GL11.GL_BLEND); //rendering bar this.mc.renderEngine.bindTexture(new ResourceLocation(Strings.MODID + ":textures/gui/slughotbar2.png")); this.drawTexturedModalRect(2, l/2-90, 0, 0, 24, 133); //rendering square thing over hotbar this.mc.renderEngine.bindTexture(new ResourceLocation(Strings.MODID + ":textures/gui/hotbarsquare.png")); this.drawTexturedModalRect(2, (22 * selslot) + (l/2-92)+1, 0, 0, 26, 26); } private void renderInventorySlot(int p_73832_1_, int p_73832_2_, int p_73832_3_) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); ItemStack itemstack = props.inventory.getStackInSlot(p_73832_1_); if (itemstack != null) { float f1 = (float)itemstack.animationsToGo; if (f1 > 0.0F) { GL11.glPushMatrix(); float f2 = 1.0F + f1 / 5.0F; GL11.glTranslatef((float)(p_73832_2_ + , (float)(p_73832_3_ + 12), 0.0F); GL11.glScalef(1.0F / f2, (f2 + 1.0F) / 2.0F, 1.0F); GL11.glTranslatef((float)(-(p_73832_2_ + ), (float)(-(p_73832_3_ + 12)), 0.0F); } itemRenderer.renderItemAndEffectIntoGUI(this.mc.fontRenderer, this.mc.getTextureManager(), itemstack, p_73832_2_, p_73832_3_); if (f1 > 0.0F) { GL11.glPopMatrix(); } //itemRenderer.renderItemOverlayIntoGUI(this.mc.fontRenderer, this.mc.getTextureManager(), itemstack, p_73832_2_, p_73832_3_); } } }

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