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lethinh

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Everything posted by lethinh

  1. Use ItemStack#areItemStacksTagEqual
  2. I am having a problem that I don't know how to check if the bucket can pick up the liquid? And I tried this but this only work with bucket that inside Vanilla for (int i = 0; i < this.craftMatrix.getSlots(); ++i) { if (this.craftMatrix.getStackInSlot(i) != null && (this.craftMatrix.getStackInSlot(i).getItem() == Items.WATER_BUCKET || this.craftMatrix.getStackInSlot(i).getItem==Items.LAVA_BUCKET)) { this.craftMatrix.setStackInSlot(i, new ItemStack(Items.BUCKET)); } else { this.craftMatrix.extractItem(i, 1, false); } } I would greatly appreciated your help!
  3. I know this is a really dumb question but I wondered if I can do that.
  4. I am having problem that I don't know how create a tile with fluid using IFluidHandler capability? Could you help me?
  5. I have problem that the item insert/extract doesn't work. Each time I insert, the stack I insert doesn't decrease and when I extract, the stack doesn't take out. Here is my code: TileSolderingStation: https://pastebin.com/Xzw57H6S ItemHandlerBase: https://pastebin.com/bdgqDhka ItemHandlerPersistentCrafting: https://pastebin.com/fEbec0Mv
  6. So what method will I use if I use IItemHandler to update the progress bar?
  7. I mean how to make it work wit Container#onCraftMatrixChanged, IContainerListener#sendAllWindowProperties. They only use IInventory
  8. I mean how to make it work wit Container#onCraftMatrixChanged, IContainerListener#sendAllWindowProperties. They only use IInventory
  9. I know this is a really dumb question but I wondered if I can cast from IInventory to IItemHandler. Because it has some methods that use IInventory instead of the IItemHandler capability system. Like Container#onCraftMatrixChanged, IContainerListener#sendAllWindowProperties.,... I would greatly appreciated your help!
  10. I mean the tooltip when it show. When I open my inventory, the world show gray not the model. This is not about the model. It is about the tooltip.
  11. Here is my code: https://pastebin.com/jwaFtc6N It is an event handler. I have registered it. but when I opened my inventory, it showed this: Could you help me? If you can, I will greatly appreciated your help!
  12. I am having a problem that I do not know how to get time of of an entity (breeding time, dropping items time...)? I would greatly appreciated your help!
  13. What kinds of recipe is it shaped recipe (9 inputs and 1 output) or another recipe (1 output and 1 input) or something else?
  14. I am having problem I don't know where is the method markBlockForUpdate in World class (used to be available in 1.7.10) ? And I don't know how to find what methods and fields change in mcp mappings between versions. Could you guy show me?
  15. I am having problem I don't know how to pull the all the mobs and animals in range to the position of player,entity...? I am greatly appreciated your help if you can show me.
  16. Could you tell me how to get the weight modifier of the enchantment? I have tried this code but this only for 1.7.10. And I don't how it should work in 1.10.2:
  17. Where is the field enchantmentsList is forge 1.10.2?
  18. I am having problem that I don't know how to get the entity NBT and save it into the stack (spawn egg).
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