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TheJimmyBlaze

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  1. It looks like it would be simpler to copy both the disguises model, and texture.
  2. After looking into the Ender IO painter's code, I've discovered that they use: public static boolean shouldHaveModel(Block block) { if(block == null) { return false; } return block.getDefaultState().getRenderType() == EnumBlockRenderType.MODEL; } If this method returns false, then the block is considered to be able to be used as a paint source.
  3. Hello, I am trying to 'disguise' my block when a player activates it with another block. I am using bakedQuads to get the sprites from each side of the block being used to activate, however I want to guarantee that the block being used to activate has a standard cube model. Is there a way to check if a blocks model is a simple cube?
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