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TheJimmyBlaze

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Everything posted by TheJimmyBlaze

  1. It looks like it would be simpler to copy both the disguises model, and texture.
  2. After looking into the Ender IO painter's code, I've discovered that they use: public static boolean shouldHaveModel(Block block) { if(block == null) { return false; } return block.getDefaultState().getRenderType() == EnumBlockRenderType.MODEL; } If this method returns false, then the block is considered to be able to be used as a paint source.
  3. Hello, I am trying to 'disguise' my block when a player activates it with another block. I am using bakedQuads to get the sprites from each side of the block being used to activate, however I want to guarantee that the block being used to activate has a standard cube model. Is there a way to check if a blocks model is a simple cube?

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