Hi, I have a problem, it's this :
My item is big and I don't know why.
And, I'm in 1.9.4, my code :
In first :
public class ItemRedBlue_Fragment extends Item {
public ItemRedBlue_Fragment() {
setUnlocalizedName(Reference.Items.FRAGMENT.getUnlocalizedName());
setRegistryName(Reference.Items.FRAGMENT.getRegistryName());
setMaxStackSize(120);
}
}
After :
public class ModItems {
public static Item redblue_fragment;
public static void init() {
redblue_fragment = new ItemRedBlue_Fragment();
}
public static void register() {
GameRegistry.register(redblue_fragment);
}
public static void registerRenders() {
registerRender(redblue_fragment);
}
private static void registerRender(Item i) {
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(i, 0, new ModelResourceLocation(i.getRegistryName(), "inventory"));
}
}
(The function register is call in the FMLPreInitializationEvent)