Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

BURN447

Members
  • Joined

  • Last visited

Everything posted by BURN447

  1. BURN447 posted a topic in Modder Support
    I am working on a mod that allows customizing of a tool with different modifiers, such as sugar for mining speed and so on. What would be the best way about going about registering these items so that I can use them, but not have to register a new Item for every single combination of the tool that is possible, because that seems incredibly inefficient. Here is the code I already have working: https://github.com/BURN447/DartcraftReloaded
  2. http://pastebin.com/EMmFjs8J I fixed the missing file errors, but I'm still getting "Exception Loading Model for ..."
  3. http://pastebin.com/nVzhAWTq
  4. I'm currently trying to use the vanilla textures that I'm going to then modify. However, I cannot get the model to texture, no matter what I'm doing with JSON. Whenever I place the seeds, I get a full, untextured block.
  5. Here's all the related Model Files http://pastebin.com/RQf01VXQ
  6. I cannot make sense of how vanilla textures the melon stem. From what I can see, The melon stems use only two texture files. Fully grown and connected. Am I missing a texture or am not understanding how the Melon texture works?
  7. Not sure what It was. tried it again and it worked. thanks for the help! This should let me progress a little more
  8. The problem that I am running into is that I cannot extend the BlockStem class, nor use it to declare new Stems in my Items Class. In this case I would have to write a new class basically copying the vanilla version. Right?
  9. So from what I understand I need a BlockMelonStem type class and a BlockMelon class for each melon, and have that choose a side when it is fully grown?
  10. So in my process of making a mod similar to magical crops, but with melons, I have ran into the problem of not being able to understand how to implement the melons themselves. I have both the Melon Block and Item created, but I cannot make sense of the vanilla code on how to make them grow using the BlockStem class. Can anyone point me in the direction of a tutorial on how to make these grow, or help me understand it a little better?

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.