Jump to content

WOLFI3654

Members
  • Posts

    24
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

WOLFI3654's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. I don't know how to pull that off sry
  2. I figured out by myself what went wrong. I was importing the wrong Arrays for Arrays.asList. Without NBT it's working fine
  3. I tried, but I wasn't able to figure out how to add own with a enchanted item as Output. And I got the same problem with the enchantment
  4. Hey There, I am currently working on a mod for the 1.12.2 I am using Forge 1.12.2 - 14.23.1.2555 But I came across a problem. I want to Register a shaped crafting and an enchantment with registries. Here is my class: In eclipse everything is working fine, but when I export and try it in my Client I get The game crashed whilst initializing game Error: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays Log: I don't know how to fix this error. I've already looked around and tried to use the implementations as other 1.12 mods on GitHub. Nothing worked for me...
  5. Actually I know the Framez mod. I had a look into it but I was not sure how it's mechanics got produced. *This Archimedes Ships Plus mod is using a very interesting api... Your Response was very helpful
  6. Why do you even answer to my question if you are unable to tell me the Name of the mod or how this should work
  7. I already mentioned that I'm going to build an Entity for it. My question is now how to make an Entity which can be stepped on.
  8. Hey, I'm trying to create some kind of an ship Entity which allowes you to stand on it while driving. I got to the Point where I need to find somehow a way I can stand on the blocks while moving them without clipping through. They should act like normal blocks, but moving between the normal block grid. Is there any way to create such an Illusion?
  9. Can you please answer my question or give me a little hint? I've tried using the BlockModelRenderer but still failing.
  10. Okay thank you. I'll try to convert my hardcoded model to a json model file. One last question. Does the model have any effects on my rendering? Is it just for the hitbox of my block?
  11. Would this keep my old texture file intact?
  12. Hello there. At the Moment I'm working on updating a mod from 1.7 to 1.8, but I got a Problem with one of my custom TileEntities. I'm facing the Problem that Minecraft 1.7 wasn't using model files. Now I got a ModelRenderer Class for my Block which I don't know how to register to avoid using a model.json file. Is it even possible in 1.8 to use an ModelRenderer as in 1.7? I'm thankful for any response.
  13. I'm using the WorldEditAPI to load a schematic and it only serves me with raw types. You're right. There is a List with several BakedQuads. And they have a method which gives you the vertex data. How should I implement These? and where should I read the list? Current code:
  14. A look at the Advancement Manager may solve your question
  15. Are both mods compatible with your current forge Version?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.