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[1.12.2] Using Registries crashes in ClientLauncher
I don't know how to pull that off sry
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[1.12.2] Using Registries crashes in ClientLauncher
I figured out by myself what went wrong. I was importing the wrong Arrays for Arrays.asList. Without NBT it's working fine
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[1.12.2] Using Registries crashes in ClientLauncher
I tried, but I wasn't able to figure out how to add own with a enchanted item as Output. And I got the same problem with the enchantment
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[1.12.2] Using Registries crashes in ClientLauncher
Hey There, I am currently working on a mod for the 1.12.2 I am using Forge 1.12.2 - 14.23.1.2555 But I came across a problem. I want to Register a shaped crafting and an enchantment with registries. Here is my class: In eclipse everything is working fine, but when I export and try it in my Client I get The game crashed whilst initializing game Error: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays Log: I don't know how to fix this error. I've already looked around and tried to use the implementations as other 1.12 mods on GitHub. Nothing worked for me...
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[1.8.9] Stand on moving solid blocks
Actually I know the Framez mod. I had a look into it but I was not sure how it's mechanics got produced. *This Archimedes Ships Plus mod is using a very interesting api... Your Response was very helpful
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[1.8.9] Stand on moving solid blocks
Why do you even answer to my question if you are unable to tell me the Name of the mod or how this should work
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[1.8.9] Stand on moving solid blocks
I already mentioned that I'm going to build an Entity for it. My question is now how to make an Entity which can be stepped on.
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[1.8.9] Stand on moving solid blocks
Hey, I'm trying to create some kind of an ship Entity which allowes you to stand on it while driving. I got to the Point where I need to find somehow a way I can stand on the blocks while moving them without clipping through. They should act like normal blocks, but moving between the normal block grid. Is there any way to create such an Illusion?
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[SOLVED] Minecraft Vanilla Block Rendering
Can you please answer my question or give me a little hint? I've tried using the BlockModelRenderer but still failing.
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[1.8.9] Override Model for Custom TileEntity
Okay thank you. I'll try to convert my hardcoded model to a json model file. One last question. Does the model have any effects on my rendering? Is it just for the hitbox of my block?
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[1.8.9] Override Model for Custom TileEntity
Would this keep my old texture file intact?
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[1.8.9] Override Model for Custom TileEntity
Hello there. At the Moment I'm working on updating a mod from 1.7 to 1.8, but I got a Problem with one of my custom TileEntities. I'm facing the Problem that Minecraft 1.7 wasn't using model files. Now I got a ModelRenderer Class for my Block which I don't know how to register to avoid using a model.json file. Is it even possible in 1.8 to use an ModelRenderer as in 1.7? I'm thankful for any response.
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[SOLVED] Minecraft Vanilla Block Rendering
I'm using the WorldEditAPI to load a schematic and it only serves me with raw types. You're right. There is a List with several BakedQuads. And they have a method which gives you the vertex data. How should I implement These? and where should I read the list? Current code:
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1.12 Recipe Book Question
A look at the Advancement Manager may solve your question
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continuosly crashing need help!!!!
Are both mods compatible with your current forge Version?
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