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Panakotta00

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  1. Hi guys! I have a problem... i have created a Entity wich is my "Camera" for a small nimation flight... but now my problem is, that the sound is not centered to the view, it is centered to the the player! I mean... I here not the 3D sound sin the animation enviroment, i hear the sounds around the player! How can i fix this? Must i execute something every tick or handle an event?
  2. Hey guys, i will create a software that needs more GUI utilities like them in awt... but Minecraft is written in LWJGL were i can't use them. So i want to call setParent(<my canvas>); but i dont know where and how. Can any body help me?
  3. Hey guys, i know that is very special, but is there a way to have a "virtual client player" so that i can port it far away from the "real player" and the users sees the virtual players view and sound enivoriment... but when the player moves, than it must be done by the "real client player".... i need that for animations etc. oh and the server knows only about the "real player" but the chunks around the "virtual player" must be loaded! Is there a easy way? or must i work with multiple EventHandlers...
  4. Hey guys... I have a question... so, my problem is that when i set the viewentity to an other Entity like a cow... and then i put the cow out of the view distance of the real player, then the chunks won't be loaded. And no, i realy won't teleport the player with me! The player must can du everything he can do, but from an other view. And the most things work perfect, but not the chunk rendering. And I don't know if the chunks weren't loaded, or if the chunks weren't rendered. What is the problem, or what must i do to fix that? In my "EntityRenderer" the important code: public void doRender(float partialTicks) { tl.doPreRender(ticks); // sets current viewEntity into a variable tl.setupCamera(); // the Entity will, if needed, created and will be set as the renderviewentity. tl.updateTime(); // the Entity(used from a variable who's be set at "setupCamera" and not from "mc.getRenderViewEntity()") updateFakePlayerPositions(); // updates every position/rotation data from the entity super.renderWorld(ticks, time); tl.doPostRender(ticks); // sets viewEntity from the variable at "doPreRender" }
  5. Hey guys... I have a question... so, my problem is that when i set the viewentity to an other Entity like a cow... and then i put the cow out of the view distance of the real player, then the chunks won't be loaded. And no, i realy won't teleport the player with me! The player must can du everything he can do, but from an other view. And the moste things work perfect, but not the chunk rendering. And I don't know if the chunks weren't loaded, or if the chunks weren't rendered. What is the problem, or what must i do to fix that? In my "EntityRenderer" the important code: public void doRender(float ticks) { tl.doPreRender(ticks); // sets current viewEntity into a variable tl.setupCamera(); // the Entity will, if needed, created and will be set as the renderviewentity. tl.updateTime(); // the Entity(used from a variable who's be set at "setupCamera" and not from "mc.getRenderViewEntity()") updateFakePlayerPositions(); // updates every position/rotation data from the entity super.renderWorld(ticks, time); tl.doPostRender(ticks); // sets viewEntity from the variable at "doPreRender" }
  6. 1) Yes, I don't have any idea where I can start for that problem, and that means not, that I dont know how to code! And why I won't to post code? There isn't something to be posted! 3) Ok, I hope I can do this.
  7. 1) Why the question! 2) OK, thank you 3) No, i dont love the collision box for hovering. 4) Oh gott! Why must be that men a asshole? Quote "I am an asshole." from his personal text.
  8. So hey guys, im new in Modding, but I have already the basics. Now i had made an Gui, but that Gui that I wont to make is very special and not in Mincraft style. The Gui must be similar to: So one opinion is .svg Also, my question is: Can I make that Gui in Minecraft, and my favorit is with .svg. And when yes, how can i do this. Thank you for every answer!
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