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prometheanrazer

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  1. hello everyone, I am currently workin on an entity that spawns approximately 3 mobs each time it's hurt, however my code makes it spawn them non-stop as long as it's health is lower than the max health. I know why this happens I just don't know how to make it do as I stated before; spawn 3 mobs each time it's hurt. this is my current code for the spawning feature: [embed=425,349] public void onEntityUpdate() { super.onEntityUpdate(); int i = (int) posX; int j = (int) posY; int k = (int) posZ; int h = (int) this.getHealth(); int m = (int) this.getMaxHealth(); if (true) { Entity sentity = EntityList.createEntityByID(54, worldObj); if(h < m) { sentity.setLocationAndAngles(i, j, k, worldObj.rand.nextFloat() * 360F, 0.0F); worldObj.spawnEntityInWorld(sentity); ((EntityLiving) sentity).playLivingSound(); } return; } [/embed] I would appreciate your help. -Prometheanrazer.
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