
Tony_The_Tiger
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http://anthonydevelopmentblog.blogspot.com/
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Version 1.0.0! Bankers now have a bank to spawn in.
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0.7.0 released. Added coins to loot chests. Thanks diesieben07, Draco18s and Franckyi for helping figure loot generation out!
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[1.11.2] Confused with Generating Loot
Tony_The_Tiger replied to Tony_The_Tiger's topic in Modder Support
Thanks man! This should help me in figuring out what I should do! -
[1.11.2] Confused with Generating Loot
Tony_The_Tiger replied to Tony_The_Tiger's topic in Modder Support
Well, this is embarrassing. Thanks though, works now, just gotta set the possible stack sizes. public static void lootLoad(LootTableLoadEvent event){ if(!event.getName().getResourcePath().contains("chest")) return; LootEntry iron = new LootEntryItem(ModItems.IRONCOIN, 100, 0, new LootFunction[0], new LootCondition[0], "simplecoins:loot_ironcoin"); LootEntry gold = new LootEntryItem(ModItems.GOLDCOIN, 100, 0, new LootFunction[0], new LootCondition[0], "simplecoins:loot_goldcoin"); LootPool main = event.getTable().getPool("main"); main.addEntry(gold); main.addEntry(iron); } -
I want to add my two custom items to chests that generate along with the world. I want it so that between 1-25 coins in a stack have a chance of appearing, seems simple enough right? But after looking through various GitHub entries and how-to, I just can't get my head around the Forge Loot System. I added two item entries to test out the system but I get a nullpointer exception. Any suggestions as to how I go about this? Here's my code. Also lootLoad doesn't need @SubscribeEvent because that was already done in my EventHandlerClass. package com.TonyTiger.simplecoins.world; import com.TonyTiger.simplecoins.Main; import com.TonyTiger.simplecoins.items.ModItems; import net.minecraft.util.ResourceLocation; import net.minecraft.world.storage.loot.LootContext; import net.minecraft.world.storage.loot.LootEntry; import net.minecraft.world.storage.loot.LootEntryItem; import net.minecraft.world.storage.loot.LootEntryTable; import net.minecraft.world.storage.loot.LootPool; import net.minecraft.world.storage.loot.LootTableList; import net.minecraft.world.storage.loot.conditions.LootCondition; import net.minecraft.world.storage.loot.functions.LootFunction; import net.minecraftforge.event.LootTableLoadEvent; public class genCoinsInWorld { //10% chance for gold coins to spawn, 5% chance for iron coins to spawn public static int goldChance = 10, ironChance = 5; public static int minGoldGen = 0, maxGoldGen = 25, minIronGen = 0, maxIronGen = 25; public static final ResourceLocation SIMPLECOINS_LOOT_TABLE = LootTableList.register(new ResourceLocation(Main.MODID, "simplecoins_loot_table")); public static void lootLoad(LootTableLoadEvent event){ if(!event.getName().getResourceDomain().equals("Minecraft") && !event.getName().getResourcePath().contains("/") && !event.getName().getResourcePath().contains("CHEST")) return; // LootEntry LE = new LootEntryTable(SIMPLECOINS_LOOT_TABLE, 25, 0, // new LootCondition[0], "simplecoins:loot_table"); LootEntry iron = new LootEntryItem(ModItems.IRONCOIN, goldChance, 0, new LootFunction[0], new LootCondition[0], "simplecoins:loot_ironcoin"); LootEntry gold = new LootEntryItem(ModItems.IRONCOIN, ironChance, 0, new LootFunction[0], new LootCondition[0], "simplecoins:loot_goldcoin"); LootPool main = event.getTable().getPool("main"); main.addEntry(gold); main.addEntry(iron); } } And the error message when I try to generate a world. ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 1/14/17 5:19 PM Description: Exception in server tick loop com.google.common.util.concurrent.UncheckedExecutionException: java.lang.NullPointerException at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2201) at com.google.common.cache.LocalCache.get(LocalCache.java:3934) at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:3938) at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4821) at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:4827) at net.minecraft.world.storage.loot.LootTableManager.getLootTableFromLocation(LootTableManager.java:39) at net.minecraft.world.storage.loot.LootTableManager.reloadLootTables(LootTableManager.java:48) at net.minecraft.world.storage.loot.LootTableManager.<init>(LootTableManager.java:34) at net.minecraft.world.WorldServer.init(WorldServer.java:156) at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:87) at net.minecraft.server.integrated.IntegratedServer.init(IntegratedServer.java:124) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:507) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at com.TonyTiger.simplecoins.world.genCoinsInWorld.lootLoad(genCoinsInWorld.java:36) at com.TonyTiger.simplecoins.event.EventHandlerCommon.lootLoad(EventHandlerCommon.java:63) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_6_EventHandlerCommon_lootLoad_LootTableLoadEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185) at net.minecraftforge.event.ForgeEventFactory.loadLootTable(ForgeEventFactory.java:628) at net.minecraftforge.common.ForgeHooks.loadLootTable(ForgeHooks.java:1103) at net.minecraft.world.storage.loot.LootTableManager$Loader.loadBuiltinLootTable(LootTableManager.java:148) at net.minecraft.world.storage.loot.LootTableManager$Loader.load(LootTableManager.java:71) at net.minecraft.world.storage.loot.LootTableManager$Loader.load(LootTableManager.java:52) at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524) at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317) at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280) at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195) ... 12 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.11.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_111, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 232640400 bytes (221 MB) / 542638080 bytes (517 MB) up to 928514048 bytes (885 MB) JVM Flags: 0 total; IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.38 Powered by Forge 13.20.0.2206 6 mods loaded, 6 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAA minecraft{1.11.2} [Minecraft] (minecraft.jar) UCHIJAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCHIJAA FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.11.2-13.20.0.2206.jar) UCHIJAA forge{13.20.0.2206} [Minecraft Forge] (forgeSrc-1.11.2-13.20.0.2206.jar) UCHIJAA simplecoins{0.6.0} [simple Coins] (bin) UCHIJAA examplemod{1.0} [Example Mod] (bin) Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
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Added a configuration menu.
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Simple Coins 0.5.1 released. New villager with trade options. Read changelog for details.
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Simple Coins 0.4.0 released. Mobs now drop coins. View changelog to see which ones.
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Version 0.3.1 released. Updated the mod to the newest forge version 13.20.0.2206 and released the mod on Curse. I ask you report any issues there since it will make it easier to track them.
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Version 0.3.0 has been released.
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[1.11.2 | Solved] Crashes on Right Clicking a Block
Tony_The_Tiger replied to Tony_The_Tiger's topic in Modder Support
Awesome! Thanks everyone for your help! Now I have to fix this GUI, but I'll do this myself. -
[1.11.2 | Solved] Crashes on Right Clicking a Block
Tony_The_Tiger replied to Tony_The_Tiger's topic in Modder Support
ContainerBlockTileEntity BlockTileEntity Block GuiHandler GuiBlockTileEntities BlockTileEntities -
[1.11.2 | Solved] Crashes on Right Clicking a Block
Tony_The_Tiger replied to Tony_The_Tiger's topic in Modder Support
Removed all instances of ItemStack being initialized to null but it's still crashing with the same error. -
[1.11.2 | Solved] Crashes on Right Clicking a Block
Tony_The_Tiger replied to Tony_The_Tiger's topic in Modder Support
Commenting out player.openGui(...) doesn't cause the game to crash. So there is something going with this method, not sure how to fix it though. -
So I've been trying to make a block that contains an input and output (2 items). Honestly not sure what to do at this point. Any help would be appreciated! ContainerBlockTileEntity GuiBlockTileEntity Block GuiHandler BlockTileEntity BlockTileEntities Crash Report