Everything posted by NerdicusUltimus
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Entity Not Saving On World Unload
Nope, it still doesn't work. Thanks anyways though!
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Entity Not Saving On World Unload
I have a new entity, but when I log out of the world, the entity despawns and isn't there when I come back in. I'm using the latest version of forge (I think) and MC 1.4.2. EntityMech.java (without the pointless parts, only the important ones I think) package nerdicus.fwc; import java.util.Iterator; import java.util.List; import java.util.UUID; import net.minecraft.src.AxisAlignedBB; import net.minecraft.src.Block; import net.minecraft.src.DamageSource; import net.minecraft.src.Entity; import net.minecraft.src.EntityBoat; import net.minecraft.src.EntityPlayer; import net.minecraft.src.EntityTracker; import net.minecraft.src.Item; import net.minecraft.src.Material; import net.minecraft.src.MathHelper; import net.minecraft.src.NBTTagCompound; import net.minecraft.src.NBTTagDouble; import net.minecraft.src.NBTTagFloat; import net.minecraft.src.NBTTagList; import net.minecraft.src.World; import cpw.mods.fml.common.Side; import cpw.mods.fml.common.asm.SideOnly; public class EntityMech extends Entity { private boolean field_70279_a; private double field_70276_b; private int mechPosRotationIncrements; private double mechX; private double mechY; private double mechZ; private double mechYaw; private double mechPitch; @SideOnly(Side.CLIENT) private double velocityX; @SideOnly(Side.CLIENT) private double velocityY; @SideOnly(Side.CLIENT) private double velocityZ; public EntityMech(World par1World) { super(par1World); this.field_70279_a = true; this.field_70276_b = 0.07D; this.preventEntitySpawning = true; this.setSize(1.5F, 0.6F); this.yOffset = this.height / 2.0F; } protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setTag("Pos", this.newDoubleNBTList(new double[] {this.posX, this.posY + (double)this.ySize, this.posZ})); par1NBTTagCompound.setTag("Motion", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ})); par1NBTTagCompound.setTag("Rotation", this.newFloatNBTList(new float[] {this.rotationYaw, this.rotationPitch})); par1NBTTagCompound.setFloat("FallDistance", this.fallDistance); //par1NBTTagCompound.setShort("Fire", (short)this.fire); par1NBTTagCompound.setShort("Air", (short)this.getAir()); par1NBTTagCompound.setBoolean("OnGround", this.onGround); par1NBTTagCompound.setInteger("Dimension", this.dimension); //if (persistentID != null) //{ // par1NBTTagCompound.setLong("PersistentIDMSB", persistentID.getMostSignificantBits()); // par1NBTTagCompound.setLong("PersistentIDLSB", persistentID.getLeastSignificantBits()); //} //if (customEntityData != null) //{ // par1NBTTagCompound.setCompoundTag("ForgeData", customEntityData); //} this.writeEntityToNBT(par1NBTTagCompound); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { NBTTagList var2 = par1NBTTagCompound.getTagList("Pos"); NBTTagList var3 = par1NBTTagCompound.getTagList("Motion"); NBTTagList var4 = par1NBTTagCompound.getTagList("Rotation"); this.motionX = ((NBTTagDouble)var3.tagAt(0)).data; this.motionY = ((NBTTagDouble)var3.tagAt(1)).data; this.motionZ = ((NBTTagDouble)var3.tagAt(2)).data; if (Math.abs(this.motionX) > 10.0D) { this.motionX = 0.0D; } if (Math.abs(this.motionY) > 10.0D) { this.motionY = 0.0D; } if (Math.abs(this.motionZ) > 10.0D) { this.motionZ = 0.0D; } this.prevPosX = this.lastTickPosX = this.posX = ((NBTTagDouble)var2.tagAt(0)).data; this.prevPosY = this.lastTickPosY = this.posY = ((NBTTagDouble)var2.tagAt(1)).data; this.prevPosZ = this.lastTickPosZ = this.posZ = ((NBTTagDouble)var2.tagAt(2)).data; this.prevRotationYaw = this.rotationYaw = ((NBTTagFloat)var4.tagAt(0)).data; this.prevRotationPitch = this.rotationPitch = ((NBTTagFloat)var4.tagAt(1)).data; this.fallDistance = par1NBTTagCompound.getFloat("FallDistance"); //this.fire = par1NBTTagCompound.getShort("Fire"); this.setAir(par1NBTTagCompound.getShort("Air")); this.onGround = par1NBTTagCompound.getBoolean("OnGround"); this.dimension = par1NBTTagCompound.getInteger("Dimension"); this.setPosition(this.posX, this.posY, this.posZ); this.setRotation(this.rotationYaw, this.rotationPitch); //if (par1NBTTagCompound.hasKey("ForgeData")) //{ // customEntityData = par1NBTTagCompound.getCompoundTag("ForgeData"); //} //if (par1NBTTagCompound.hasKey("PersistentIDMSB") && par1NBTTagCompound.hasKey("PersistentIDLSB")) //{ // persistentID = new UUID(par1NBTTagCompound.getLong("PersistentIDMSB"), par1NBTTagCompound.getLong("PersistentIDLSB")); //} this.readEntityFromNBT(par1NBTTagCompound); } Sorry about indentation issues FutureWarCraft.java package nerdicus.fwc; //Change this to your package import net.minecraft.src.Block; import net.minecraft.src.EnumCreatureType; import net.minecraft.src.FurnaceRecipes; import net.minecraft.src.Item; import net.minecraft.src.ItemStack; import net.minecraft.src.ModLoader; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @NetworkMod(clientSideRequired=true, serverSideRequired=false) @Mod(modid="FWC", name="Future Warcraft", version="Alpha v0.1") public class FutureWarCraft { @Instance public FutureWarCraft instance; @Init public void FWCInit(FMLInitializationEvent initEvent) { EntityRegistry.registerModEntity(EntityMech.class, "FWCMech", EntityRegistry.findGlobalUniqueEntityId(), instance, 50, 50, true); } Again, sorry about any possible issues. Any ideas? The entity spawns fine, but it just doesn't save itself. I just copied the boat code and modified it a little bit, but it's not working. If you need any more of the code, I'd be glad to supply it. I've had this problem for about 1.5 months.
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