Hi all
I've created an item that is functioning as I want, when the player shift right clicks it opens a GUI that has a single slot that they can store an item into, and when they close it stores the ItemStack they placed into it and can be retrieved whenever they like. Basically at this point it's a single slot chest.
What I'm currently attempting to do is implement a (logical) recipe for this, and I realised for what it is, it would make sense to return a stack of these items per crafting operation. What I've run into at the moment is that if I stack them, in whatever quantity (by using this.setMaxStackSize(>1) ) is that obviously, the ItemStack the player stores in it is copied to every instance of my single slot chest item if I split the stack.
I've looked into the vanilla files for examples (glass bottles > water bottles) and they return a new ItemStack when the player right clicks a valid block/tile. Is there a way I can implement similar functionality to my item without creating a new ItemStack and placing it into the players inventory?
The gist of what I'm trying to achieve is that for example I have a stack of 8 of my item, then when I store an item into one of them, it splits the remainder of the stack and *doesn't* allow it to be restacked with the other items.
Again, much thanks in advance.