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Skeptical_Tech

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  1. Yeah, I just want to grab the event, change the text, and then have it display normally. I suspect that I will have to grab the event then replicate the vanilla functionality to display it. I'll give RenderGameOverlayEvent a try and report back when I get the chance.
  2. My mod is going to interface with server systems (i.e. mini-games and stuff), so I am constrained as to what I can use. It's a client-side mod that is going to modify the display of the scoreboard, chat, and titles when on a server (think chat filter and you get the basic idea), so I need event handlers for each. The chat is easy, but the scoreboard and titles have eluded me so far. I know it won't be hard to DISPLAY the scoreboard/titles, I just need to know when to do so.
  3. I'm currently working on a mod that interfaces with the scoreboard and the new title system introduced in 1.8. The idea is that it will get notified when the server updates the scoreboard, then modify it, and the same goes for the titles. However, I have no idea what eventhandler to use for these. I did some digging but couldn't really find anything.
  4. Dude, I have pretty much the exact same problem . I'm doing my own saber mod, and trying to get the saber to extend on a keypress, but using metadata. The texture won't change tho. How did you solve the problem?

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